Resizing everything else but ships stands or falls with my question that still has not been answered.
Quote:Can you confirm that tradelane speed can be affected?
Ships can only be scaled down so much to maintain their level of detail and shape they currently have. You have a grid to work with, and that grid has a limit in size. Not to mention, to maintain performance, the textures would have to be scaled down as well because else the hardware needs ridiculous amount of stress to extremely compress a texture (or expand it, for that matter. make a giant cube, fit a texture to it and watch the FPS go down).
Stations need to be scaled down, docking rings, jumpgates, tradelanes, even such simple things as loot containers and asteroids, to remain genuine. That is as much work (perhaps even more) than to rescale the systems themselves, and I have no idea if a system really is hardcoded to the 750k limit that was mentioned above, but if it is, then the story is already through.
Back to increasing sizes of the systems and increasing speeds; You cannot tell the NPCs to use their thrusters in asteroid fields, and you cannot tell them to use sub-cruise speed for that matter either. Has to do something with the invisible waypoints they have set and trying to match the distance. Reducing the distances to a level where they only use sub-cruise speed; NO! the CPU will probably explode with the heaps of updated scripts. Not even the local "goto" command is able to maneuver through the average asteroid field at 1000. And since you receive more damage with more speed, you are probably instashieldstripped with the first hit, and then instahitted with the upcoming hit, which is CERTAINLY to come as the Amen in the prayer, since you bounced away at ludicrous speed, unable to maintain control (even for the goto autopilot) for a while and poof you go.
Also, very well mentioned with the refreshing of the radar; totally true, and CDs with such speed will also have their "puny little" problems.
Quote:Pirate1: "Contact"
Pirate2: "Halt trader! Cut your engines and prepare to...."
*WOSH*
Pirate1 "Contact lost"
Trader: "HAHA!"
This example is exactly as broken as the game will be.
Quote:Also, we need to reduce density of some fields so larger craft can go through.
Sweet mother mercy... please no! Asteroid fields are rather a safespot from capital ships, to hide properly! At least that is the Kanon of a discussion I read earlier about, and it was widely accepted. I am forced to quote myself from this very thread again;
' Wrote:DEcreasing density even further?! I'd rather see the density of many fields INcreased... it just cannot be that I can travel through a complete Asteroid field in locked free flight mode without getting hit a single time by a rock.
With all the due respect I need to uphold; no, no, and again; no. obviously you had no idea about the repervcussions and consequences to the whole game, and one way or the other, there are more cons than pros to it.
To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...