' Wrote:One thing I forgot to add to practical discussions. When a bomber is fighting gunships or larger, with the average loadout they have the power to instakill the bomber. Not even talking a Mortar to the face here. A full salvo of Primaries or Defensives or whatever will instakill the bomber.
When we account for armour using Rudo's calculations, it becomes a much longer fight. If they happen to be lucky enough to have a cap 8, your SNAC's impacts leave the feeling that you're only doing pixelhealth damage. Using your maths, it'd be roughly 30 minutes for two bombers to down a Battleship, yes? I'm sure the Rocs would slip before then, and any competent fighter could make their life miserable even without the missiles I find most escorts spamming.
So your solution to this is quite simple. Everyone should have a cap.8 and that's that?
Really now , that's a very unrealistic argument. Someone mentioned that a bomber is killed instantly from a salvo of primary turrets. I'm going to say that it doesn't work , even if the bomber lacks a skilled pilot , a complete salvo doesn't kill him , because the turrets themselves cannot hit such a small target , all at once. Some of them simply pass by the bomber , but yes , they do deal significant damage , when they hit.
Now , let me explain why people are unhappy when it comes down to bombers and their balancing. First of all , there are a lot of different bombers , all having a similar load out of weapons , but most are very , very different from one another when it comes to PvP. Battleships , although quite a few and very different from one another , at first glimpse on their stats , are basicly all the same when it comes defending themselves and attacking one another. There is a very minor difference , one which rarely has an effect on the battle. Now , since bombers are very different , often the fact that two or three of them stand above all others in terms of PvP performance , gives every bomber a bad name. Those few , not so well balanced ships , are the so called "light bombers" , but honestly I see nothing light about them since they can fire a SNAC like every other ship of that type.
The second problem is that , unlike Battleships and Battle cruisers , bombers live a "double life" without sacrificing anything , meaning that they are good against the capital ship and the fighter classes at the same time , without the need of a different load out and what not. Capitals don't have that option , either you go the anti-capital ship way , which you should , or you load your ship with ridiculous weapons , which are highly un-effective and try to act as a large fly swatter. Some people will say that you can go for a mixed load out , but all who've tried know that doing that means that your ships can't handle both capitals and bombers.