' Wrote:Ah, that makes much more sense. Appologies, I thought you were responding to me.
From what I've seen, while the turrets do high damage they're still inferior to a combo of Mortars/Pulses/Razors. I'm not a cap pilot myself, so I'm not sure, but that's pretty much what I've come to believe watching capships duke it out.
This is something I've been struggling with since 4.85 first released. I still cannot decide whether or not it's better to go with 16 primaries and 2 light mortars, or a combination of pulses, mortars, and primaries. I've almost spent more money changing and testing loadouts than I did on the ship itself, and I still cant decide on a setup I like =(