' Wrote:A thought struck as another alternative for 'balancing' from your post. Raise the damage of pulse and other shieldbusting weapons, but also raise the shield strength of transports, gunboats, cruisers and battleships. At this point, once you grind down the shield it is effectively useless as a single SNAC will bring it back down and allow for the pilot's companions to unleash once more. However, this would then bring in balancing issues where small numbers are concerned. Perhaps lowering the regen value?
Bah. I stand by my point. Theoretical balancing is much too fiddly.
The ability for a snac shot to drop a just-regenned battleship shield hasnt ever been a huge issue IMO. The problem is that once a capship has lost it's shields, every little spec of dust that hits the hull causes an insane amount of screen shake.
My Order Carrier, once it loses it's shields in a pvp event (like our BHG vs Order events in lost) becomes incapable of shooting at anything with any amount of accuracy. Now, my aim isnt the greatest even when the screen isnt shaking - I'm an average gunner - but once that shield is gone, I couldnt hit a planet at point blank range.
We really do need to figure out how to get rid of the screen shake. I know it can be done, as other mods have accomplished such, I dont really see why we've procrastinated about that so much around here... other than the fact that the bomberwhores know it gives them yet another advantage and they dont want to lose it. We all know this server is run by bombers, and overpopulated with bombers =P