Regarding dual use of the MR being easy meat for gunboats etc, the loadout still gets used. It's no-more easy prey than my Manta is. In fact, it's still better off because it has better hull strength and twin Razors against my single razor. That fact coupled with it's use in fighter combats tends to suggest that it does get used as an anti-fighter weapon and it doesn't matter about the GB's.
I'm not sure you can include skill in this arguement.
The skill is in the pilot, not in the ship. Skill has nothing to do with balance of the ship within the disco universe.
It appears that the suggestion is that although the bomber is superior, you shouldn't complain because you're not skilled enough to take it down in a fighter/cap ship, despite it being just about possible.
I'm sorry but I don't buy into that. The ships are balanced or not. The skill must be taken as 'like for like', i.e, equal so the only deciding factor should be the ships. Then you see the balance. If the bomber combo comes out on top more than the fighter, it's the bomber thats overpowered and vice versa. From reading through this thread, it appears that most people seem to think that it's the bomber which is overpowered. Looking at the stats and my experience, I'd have to agree and I fly all three ship types.
As for caps, many bombers are expected to take down a cap, not just two or three. I do believe there should be a weapon introduced for capital ship commanders which would make their life a little easier against the smaller ships but it would need some serious balancing within the game system.