' Wrote:Most battleships can be hit by even an average gunner at 1-1.5k with a supernova. Nova torpedoes are even easier to hit with but are ineffective on larger battleships if the target's shields are up.
BS primaries may have 2-3k range, but they're also 700-1000m/s projectile speed. Most players can dodge that kind of fire at even 500 meters if they're strafing.
Right now there is only ONE decent point defense weapon for capships, and that's the battleship razor, which has a large projectile (easier to hit with) and 1800m/s projectile speed. Problem is, it's only available to battleships, takes a crapton of energy to fire, and has a slow refire rate. Solarises suck, flaks suck, primaries suck.
Ah that makes sense. They might as well be trying to hit a LF. I did notice that the Supernova has a good projectile speed for a torp. I assumed the flak turrets would damage everything close to the BS?
' Wrote:Atheist, the main guns on a battleship move so slow that they can rarely HIT the bomber, and the solaris have too short a range to be effective.
Maybe add a BS turret with a fast projectile speed/decent range??
A less powerful turret but it would be up to the pilot if he's willing to sacrifice a bit of firepower for being better at handling smaller vessels.