I've got gotten done with the modeling process. The ship is 1108 triangle polygons. I haven't decided if I want to can the wings yet. The original drawing does not have wings on the ship. Don't mind the blue shader its just temporary untill I finish up the UV mapping process. Untill then I'll have to find the Freelancer Textures somewhere online or give it a custom paint job.
Don't worry about the textures too much. The right importer can pull the textures (as well as the models) out of the game. Bretonia, Kusari/Corsair, Liberty/Bounty-Hunter, Rheinland, Border World, Pirate, or Civilian (Yeah, there's basically just 7 different skin sets in the game. Kusari and Corsair share a set, and Liberty and Bounty Hunter share a set. I just recently discovered this fact). One of us could snag them, or you can get the proper software to export them yourself. The .mat files aren't too hard to find in the game directory.
I use MAX myself, and, to be honest, I'd like to have a more direct export-import between the formats FreeLancer reads. But I've made do, and I'm getting fairly close to making a ship quite workable in-game. I had some trouble getting it to look right in-game, but I think I figured out my problem, and I'll be messing with that soon enough.
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
"Do not interfere! We're here to protect the President! Schultzky's a traitor!"
For peace throughout the colonies! We will never forget..
"He who controls the [insert orange powder drug here] controls the universe!"