' Wrote:I agree that fighters need the ability to speed up their combat - but I will be DAMNED if I will let our Kaichou Strike Craft be nerfed so the LolCapFleets can march all over us!
And this is one of the reasons why bombers are so tactically multi-purpose now. Fear of the lolwutters.
The thing is, many of the suggestions that have been made in this thread and others, would not drastically weaken the bomber's ability to take out cap ships. But it would make bombers more vulnerable to fighters.
For the sake of progressing in this debate in a constructive direction, let's say that cap ship point defenses will remain untouched. No buffs. Point defense turrets are pathetic, but oh well.
Then let's review ways to keep a bomber deadly vs. capships, but make them more vulnerable to fighters. Here's some ideas that I recall:
1) lower number of bots and bats
2) less hull
3) turning reduced, strafe stays the same (to dodge capship fire)
4) increased size (the Barghest/Mjolnir argument)
5) one less hardpoint for guns
6) a combination of some of the aforementioned