' Wrote:The shaking screen is a real pain for cap pilots.
The flipside of nerfing bombers is that you are effectively buffing caps - and a range of large, well armoured ships with powerful weapons that are freely available creates plenty of problems.
The problem has to dealt with holistically - you can't have everything in one ship. Maybe boost VHF power plant and increase minirazors speed.
This sums up all my opinions on the new points. If you can find a way to make anti-bomber defenses to be more powerful without letting everything else steamroll them, go ahead. As has been said before, they are the ONLY defense against lolwuts despite more caps. If you can find a way to make six bombers as effective as three, go ahead, but the reason it's possible to beat one with so few is when the lolwuts come knocking on your door, you try finding even three half-competent bombers to push them back. If you buff caps without some kind of restrictions on who can access them, then you're back with having your Capital Planet/Home Station/Guard System zergrushed by capital ships. And before somebody inevitably complains about me stereotyping, at no point did I say that all Cap pilots are that irresponsible.
If you nerf bombers or buff capital ships, you completely change the balance that we have now, and we'll ultimately end up worse off than we were previously. One could perhaps buff Solaris, or return the old missiles now that vanilla weaknesses have been removed, removing the screen shake would deffinitely be a fair balance, but unless you want to pay the Admins to be around 24/7 to make sure such abuse doesn't occur, yes, the bombers are the role-play police.
Forgot my third paragraph, but I'm getting the definite feeling I'm repeating points and in return being ignored :/