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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jump Holes

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Jump Holes
Offline Cyberanson
09-01-2009, 09:32 AM,
#4
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

I always like the idea of jump holes doing some random damage to the ship, because of their nature. I see them as some kind of Einstein-Rosen Bridges. These thing's aren't stable andmight collapse at every point of time.

What would be even better: placing the jump holes at some random point within a certain radius after each server restart.

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Messages In This Thread
Jump Holes - by Selena_Benitez - 09-01-2009, 08:51 AM
Jump Holes - by reavengitair - 09-01-2009, 08:57 AM
Jump Holes - by tansytansey - 09-01-2009, 08:59 AM
Jump Holes - by Cyberanson - 09-01-2009, 09:32 AM
Jump Holes - by Birdtalon - 09-01-2009, 10:03 AM
Jump Holes - by Irra - 09-01-2009, 10:25 AM
Jump Holes - by Jinx - 09-01-2009, 10:30 AM
Jump Holes - by Tovig - 09-01-2009, 01:16 PM
Jump Holes - by casero - 09-01-2009, 01:21 PM
Jump Holes - by reavengitair - 09-01-2009, 01:26 PM
Jump Holes - by airage - 09-01-2009, 02:30 PM
Jump Holes - by Cyberanson - 09-02-2009, 07:33 AM
Jump Holes - by Exsiled_one - 09-02-2009, 08:49 AM
Jump Holes - by joshua_cox - 09-02-2009, 10:43 AM
Jump Holes - by tansytansey - 09-02-2009, 10:58 AM
Jump Holes - by Alex. - 09-03-2009, 02:43 PM
Jump Holes - by hribek - 09-04-2009, 12:37 AM
Jump Holes - by Ash - 09-04-2009, 12:47 AM
Jump Holes - by tansytansey - 09-04-2009, 01:27 AM
Jump Holes - by hribek - 09-04-2009, 10:02 PM
Jump Holes - by Violette - 09-05-2009, 01:17 PM
Jump Holes - by Cannon - 09-05-2009, 01:24 PM
Jump Holes - by reavengitair - 09-05-2009, 01:42 PM

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