• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 370 371 372 373 374 … 547 Next »
Some questions to the devs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Some questions to the devs
Zion
09-03-2009, 02:22 PM,
#1
Unregistered
 

Hello.

I saw on some other mods that a lot of things that go farther than the modding on disco are tehcnically possible (like altered physics with inertia, highly customizable ships, groovey light effects).

Im not a dev or know how to mod anything, but had some ideas that might solve some problems that occur ingame. MOst of those problems are related to this: a lot of rules are made to 'maintain the roleplay experience', and are written in the forum. But a lot of people never ever read the forums. You have string after string of 20 page rants of how evil people brek the rules, and rant after rant how the rules arent upheld. But all of that is totally useless... because 50% of people online dont even read the forums.

So... these questions are related to actually programming the server rules and expected behaviour into the game. Right now a lot of these things are in th rules and are meant to get roleplay behaviour, but they just end up causing constant ooc discussions on the forums and ingame, which destroys the RP feeling more than anything else in the game.

Right now its not a question if you think these things should be programmed, its more a question if its actually technically possible.

1: Make bases repair only equiptment that the technicians of the base are suposed to be able to repair. For example: Only Outcasts and outcast allies can repair outcast equiptment.
That would: reduce oorp docking, leaving your ZOI and oorp equiptment use.

2: Make bases confiscate certain equiptment. For example: if you land on Manhattan with your order ship and try to repair your nomad guns there, they will be confiscated instead of repaired.
Same effect as above

3: Make IDs fix the reputation tables. Once your reputation with the faction is good enough to buy and ID from that faction, make the ID give you the desired rep. If you want to change your rep with missions or shooting npcs, you can buy a recruit ID.
Result: less oorp docking, no more 'That base should be shooting you!' you rants.

4: Add a little more inertia to all ships, making them less agile (same turn and pitch rates, but less squigly croshairs because of added inertia). That would make it harder to shieldrun. A starflier or patriot is near impossible to kill as it is, if the guy knows how to run. Sabre is near impossible to kill too. You cna shieldrun to infinity. Most dogfights are much too long.
Result: less aggressiveness and 'shieldrunner! accusations'

5: Make flying a capital ship drain money out of your pocket in regular intervals. That will make you use them only if its really necessary. All over Sirius, you hear people saying: how can a freelancer or lonely lolwutter suport such a huge ship. Well... maybe oyu can make it real by programming a 'cost' of using battleships in to the game.
Result: less cap abuse. More 'realistic' cap usage

6: Well.. this SHOULD be possible: limited amo on GB and cap missiles. Prevents missile spamming

Again... Right now only post your opinnion if you also say if its technically possible or not. Some points wont be popular, by people who are influential on the forums and want to oorp dock and use cap ships excessively themselves but dont want other people to do it. To them... unless you accept that other people can do the same things you can do, you wont change other peoples behavior by ranting. Because if the mod programming doesnt change, all these rants on the forums about how much people who dont read the forums are evil will accomplish: nothing.
Reply  


Messages In This Thread
Some questions to the devs - by Zion - 09-03-2009, 02:22 PM
Some questions to the devs - by tansytansey - 09-03-2009, 02:33 PM
Some questions to the devs - by elgeeko - 09-03-2009, 02:55 PM
Some questions to the devs - by Linkus - 09-03-2009, 02:56 PM
Some questions to the devs - by Zion - 09-04-2009, 08:50 PM
Some questions to the devs - by Blackvertigo1 - 09-04-2009, 10:00 PM
Some questions to the devs - by MarvinCZ - 09-04-2009, 11:25 PM
Some questions to the devs - by Alex. - 09-04-2009, 11:49 PM
Some questions to the devs - by MarvinCZ - 09-05-2009, 12:07 AM
Some questions to the devs - by Blackvertigo1 - 09-05-2009, 12:09 AM
Some questions to the devs - by Monster - 09-05-2009, 12:19 AM
Some questions to the devs - by MarvinCZ - 09-05-2009, 12:34 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode