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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Some questions to the devs

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Some questions to the devs
Offline elgeeko
09-03-2009, 02:55 PM,
#3
Member
Posts: 324
Threads: 14
Joined: Jun 2009

Purely technically I'm 90% sure that 3, 4, & 6 are possible.

5; I wouldn't advise. Its a good attempt at a solution but it crosses the line between realism and supreme inconvienience

1 & 2; I have never fiddled with FLhook before, but form what I understand its fairly versatile and sophisticated.
The system would have to work by comparing the reputation associated with your equipment, to the reputation of the faction who owns the base.

If the two are neutral or above it can repair, if they are fully red unfriendly it confiscates.
If they are getting towards unfriendly but not there yet, they will just refuse to repair it.

Perhaps the same system could also lock the player out of the commodity market? not only based on guns but also on ship?
Another added incentive to go dock somewhere in-RP, and it might help with OORP trading.

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Messages In This Thread
Some questions to the devs - by Zion - 09-03-2009, 02:22 PM
Some questions to the devs - by tansytansey - 09-03-2009, 02:33 PM
Some questions to the devs - by elgeeko - 09-03-2009, 02:55 PM
Some questions to the devs - by Linkus - 09-03-2009, 02:56 PM
Some questions to the devs - by Zion - 09-04-2009, 08:50 PM
Some questions to the devs - by Blackvertigo1 - 09-04-2009, 10:00 PM
Some questions to the devs - by MarvinCZ - 09-04-2009, 11:25 PM
Some questions to the devs - by Alex. - 09-04-2009, 11:49 PM
Some questions to the devs - by MarvinCZ - 09-05-2009, 12:07 AM
Some questions to the devs - by Blackvertigo1 - 09-05-2009, 12:09 AM
Some questions to the devs - by Monster - 09-05-2009, 12:19 AM
Some questions to the devs - by MarvinCZ - 09-05-2009, 12:34 AM

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