' Wrote:Hribek, You obviously know nothing about discovery. Circuit routes leave more time to be pirated in between stops, make FAR less money than mining or Point-To-Point trading, and how do they make trading more RPable? There is no way you can eliminate point-to-point trades, Its impossible. There is nothing I do not know about freelancer or discovery for that matter, Ive been called the Encyclopedia Of Discovery before... lol... Down to every little one and zero.
I don't know anything about discovery, or Discovery? Anyway, it's far from obvious, I believe. Well, it seems you disagree. I've got something to back my claims up, though.
Maybe I don't know anything about discovery with the small 'd', but I do know a bit about the new trading system, because I have co-operated with Xoria on some minor tasks during its development, and I was explained the basic thoughts and principles that stand behind that system, which was made from ground up.
The current trading system was designed from the very beginning with the thought of elimination of super-profitable PtP routes. (of course there's always some, but not as profitable) I am fairly certain that any variation of Cardamine-Slaves or Slaves-Blood Diamonds gets you less money per a unit of time than trade circuits. And I can prove it to you in private, if you are interested.
I'm talking about 10-20% of your income per hour. If you invest your time into finding a multi-stop route, it pays off.
Moreover, it's harder to get pirated on such a route. Let me explain why, from both pirate and trader perspective:
1) If the trade circuit takes half an hour or more, the pirate is less likely to wait for you at the same spot for that long.
2) On routes where you are going there and back through the same areas, you are likely to be picked off by pirates sooner or later.
3) That makes quiet trading (without the despised, albeit very efficient escorts) difficult, when the pirate can guard a spot which you have to go through there and back.
4) If such spot is not often patrolled by the police or military, your character is royally screwed if his/her life depends on doing that route.
5) Compared to that, trade circuits often make you go through one spot in only one direction, increasing the delay between passes, which brings us back to point one. (1)
6) Point-to-point routes are boring. On the other hand, sightseeing-while-trading is the way to go. Trade is a way to make a living, and travel to far-away lands. Why not enjoy it?
Nothing personal, but there seems to be some dust collecting on your encyclopedia. In modern days, we use this instead.