' Wrote:Mod sucks for the grind, you spend hours saving to get something nice, and pirates come and ruin it.
S*** happens.
It's always a pleasure to take what's yours;)
Quote:in logic the enemy is totally gonna win, they have an anti-cap BS which will totally rape your solaris Osiris, and their fighter supposely owning your bomber in no time (which is not happening)
Well, I guess I do not play like you do. When I'm not able to take down someone, I don't run in his weapon range.
The fact is I tested my weapons load against cruisers, gunships, bombers and even very heavy fighters. It works, it was tested and will be approved by the whole OPG once we will do the final test, in real situations.
You may not know about strategy at all so I may lead you to the right way.
When a BS comes to you, you have all the time to see it, your escort as well. First thing to do is ask the escort to disrupt the hostiles cruise engines. At the same time, you head the OPPOSITE WAY ! You never go to the front with a battleship, it's a simple suicide ! That's where 99.9% of the community FAIL.
First targets won't be the battleships but the destroyers ! That last ships are made for cap killing, or at least giving them high damages. The only defenses from BS are pulse and mortar. It's low but fair enough since the bomber support is here.
For the gunboats, the pulse and double razor are just the perfect choice, it kill them really fast.
For the bombers, solaris and razors. The razor have enough speed for you can hit a bomber just the few moments of engine kills from bombers, if you are against a good pilot, the fighter escort with razors + your solaris will kill him.
For the BS remaining, it's all the work of the bomber crafts with the help of few pulses and mortars if you can shot them. In this final situation, you can stop running because double SNAC + mortar spam is much more deadly than a single BS with primaries.