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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Altering the HUD.

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Altering the HUD.
Offline TheMillers
09-08-2009, 12:16 AM, (This post was last modified: 09-08-2009, 12:25 AM by TheMillers.)
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Posts: 363
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Joined: Aug 2009

' Wrote:No actually the target rectile is always red regradless. The thing that changes is the colour of the targeting box around the contacts. You play the game and you didn't know this? :\

I haven't played around with the HUD but it's just a colour. Likely you only need to change the integer of a file to change it's colour to something else.

Actually it is NOT red all the time, only the predictor cross is red all the time. The reticule changes colour depending on whether the target is classified as hostile, friendly or neutral. You play the game, and you didn't know this ? :\

But to get back on topic - I dug around in some of my old FL modding docs from way back when, and found a part solution to AtheistKnight's problem.

The targetmarker box color can't be changed, since it is AFAIS from the old docs, hardcoded. The same goes for the predictor cross, but the targeting reticule can have a custom color, which means that the spinning red circle can have a better colour for his colourblind friend.

[attachmentid=5750]

This change is quite easy to do.

Use Bini to unpack the mouse.ini file located in the /Program Files/Microsoft Games/Freelancer/DATA/ folder,, then edit the resulting unpacked mouse.ini file with notepad.

Change the following section :


[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 191, 29, 29, 255
scale = 0.450000

so it says :


[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 29, 29, 191, 255
scale = 0.450000


The three first values in the color (sic) line is the values for Red, Green and Blue, while the last value is transparency according to my docs. A quick way to find out the values for the colour you want, is to open up MS Paint, click on one of the color boxes at the bottom of the screen, then click the "Define Colours" button in the dialogue that opens. Play around with the values for Red, Green and Blue, or click in the colourpicker, and then use those values in the color line.


Save, and dump the new mouse.ini in the original folder. Remember to keep a copy of the original packed mouse.ini file, just for being on the safe side.

Restart FL, and voila, Blue spinning targeting reticule when targeting hostile targets.

Hope this helps Atheistknights friend.

Cpt. Miller, of the BHG|Core vessel "Miller's Draft"

Out of bats, Out of bots, Out of torps - Down to harsh language...
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Messages In This Thread
Altering the HUD. - by AtheistKnight - 09-06-2009, 12:59 PM
Altering the HUD. - by tansytansey - 09-06-2009, 01:34 PM
Altering the HUD. - by TheMillers - 09-06-2009, 02:18 PM
Altering the HUD. - by waddoff - 09-06-2009, 04:02 PM
Altering the HUD. - by Seth Karlo - 09-06-2009, 07:03 PM
Altering the HUD. - by TheMillers - 09-08-2009, 12:16 AM
Altering the HUD. - by AtheistKnight - 09-08-2009, 02:38 PM
Altering the HUD. - by AtheistKnight - 09-08-2009, 03:27 PM
Altering the HUD. - by TheMillers - 09-08-2009, 03:46 PM

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