I've used table made by sunergos to make my own table in Excel (that program is more familiar). Automated the process of calculating Hull/sec, Shield/sec, Power/sec, added INI rates (1/in-game rate, like in ini files), added INI weapon code, and a new system to calculate efficiency. My formula for efficiency is:
Let me explain.
( (Hull/S) / (Power/S) ) evaluate how energy efficient the weapon is. The more is this number, the better is efficiency. More damage, less power -> more efficient. Less damage, more power -> less efficient.
( (Range/600) * (Speed/600) ) is a value that calculates speed and range multiplier. "Normal" speed and range is 600. I compare speed and range of each weapon with 600 and get a value ranging from 0,8 to 1,5. This value is multiplied by power efficency.
Overall efficiency by this formula ranges from 3,2 (Death's Hand V) to almost 15 (Nomad Energy Blaster). If we exclude nomad and del cid values (these weapons are very energy efficient), range will be from 3,2 to 6,23. Full list of weapons sorted by efficiency, calculated with this formula:
Death's Hand V
Sunfrenzy 3
Natterturn Zwei
Hornviper Mk II
Reaver Mk II
Drake D
Reaver Mk III
Sammael
Ultra Sunrail
Vengeance Mk V
Daito
Magma Hammer IV
Firekiss Mk II
Reaper V
Fury 4
Purple Goddess
Skyblast B
Disinfector 3
Salamanca Mk II
ARCHANGEL
SILVER FIRE
Wyrm Type 2
JADE
SOLARIS
ONYX
BLOODSTONE
PROMETHEUS
Vampire 4
DIAMONDBACK
THOR'S HAMMER
Buckshot
WILD FIRE
IRON HAMMER
Kraken Type 2
GUARDIAN
CERBERUS
DARK BLOSSOM
GOLDEN BLADE
BLUE BLAZE
Please note that values of the last ~10 codenames are nearly equal. Don't think that Blue Blaze is the best weapon in Discovery.
In the beginning, however, difference is more significant.
Also note that this list includes latest changes that I make, so if you calculate the same with current values, result will be slightly different. Note that SOLARIS is a new codename. It's not a mistake. It will be a codename available from wrecks, with stats similar to other codenames.