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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Commodity : Infantry

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New Commodity : Infantry
Offline Cyberanson
09-11-2009, 08:14 AM,
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Posts: 1,555
Threads: 100
Joined: Mar 2008

I managed to create everything for a new commodity, except the name and the description. Is there any tutorial on how to add those two values to the respective .dll file?

Thanks in advance.

So far for that. Now here is my proposal:

Quote:[Image: mawark.png]
<house> Infantry Soldier

Due to the rising tendencies and the general wish for security within their borders, the houses uphold huge armies of soldiers.

Okay, the description is not the best, but that can be edited.

Now what I am thinking of:

On the respective house planets you can acquire the infantry and ship them to battleships at the borders and remote house stations. (e.g. Rugen Station in Omega 3 for Rheinland Soldiers.) The profit needn't to be high, but enough to give the house militaries something to do with their traders.

Each unit takes 5 cargo units, due to their armour and weapons.

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Messages In This Thread
New Commodity : Infantry - by Cyberanson - 09-11-2009, 08:14 AM
New Commodity : Infantry - by Shagohad - 09-11-2009, 07:50 PM
New Commodity : Infantry - by AJBeast - 09-11-2009, 08:00 PM
New Commodity : Infantry - by Cyberanson - 09-11-2009, 08:06 PM
New Commodity : Infantry - by schlurbi - 09-11-2009, 08:10 PM
New Commodity : Infantry - by AJBeast - 09-11-2009, 08:11 PM
New Commodity : Infantry - by Quorg - 09-11-2009, 08:11 PM
New Commodity : Infantry - by Cyberanson - 09-11-2009, 08:12 PM
New Commodity : Infantry - by Dab - 09-12-2009, 12:23 AM
New Commodity : Infantry - by Tenacity - 09-12-2009, 04:35 AM
New Commodity : Infantry - by Daerune - 09-12-2009, 04:47 AM
New Commodity : Infantry - by Cyberanson - 09-12-2009, 05:50 AM
New Commodity : Infantry - by Elsdragon - 09-12-2009, 05:52 AM
New Commodity : Infantry - by tansytansey - 09-12-2009, 06:35 AM

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