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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Commodity : Infantry

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New Commodity : Infantry
Offline Cyberanson
09-11-2009, 08:12 PM,
#8
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

' Wrote:I am pretty sure that Military Vehicles use 5. I can carry 666 on my Frigate ( thats why I remember it hehe). If it took 10 , the salvager would have 6660 cargo space.
A geez... you are right. Sorry, sometimes my mathematical brain is out for a beer.:crazy:

Well, then like two cargo slots is reasonable: one for the human itself, one for the equipment.

' Wrote:Why make it unprofitable? Make it have huge profits! This could be a great RP opportunity; think about it- an enemy House can intercept the transports, tractor in the troops, and deliver them to a prison station!
Exactly one of my thoughts. This commodity will add much RP possibilities, especially if I design the trade routes, that the most profitable points will be directly next to the borders. (Westphalia, Schwerin)

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Messages In This Thread
New Commodity : Infantry - by Cyberanson - 09-11-2009, 08:14 AM
New Commodity : Infantry - by Shagohad - 09-11-2009, 07:50 PM
New Commodity : Infantry - by AJBeast - 09-11-2009, 08:00 PM
New Commodity : Infantry - by Cyberanson - 09-11-2009, 08:06 PM
New Commodity : Infantry - by schlurbi - 09-11-2009, 08:10 PM
New Commodity : Infantry - by AJBeast - 09-11-2009, 08:11 PM
New Commodity : Infantry - by Quorg - 09-11-2009, 08:11 PM
New Commodity : Infantry - by Cyberanson - 09-11-2009, 08:12 PM
New Commodity : Infantry - by Dab - 09-12-2009, 12:23 AM
New Commodity : Infantry - by Tenacity - 09-12-2009, 04:35 AM
New Commodity : Infantry - by Daerune - 09-12-2009, 04:47 AM
New Commodity : Infantry - by Cyberanson - 09-12-2009, 05:50 AM
New Commodity : Infantry - by Elsdragon - 09-12-2009, 05:52 AM
New Commodity : Infantry - by tansytansey - 09-12-2009, 06:35 AM

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