The Mod development cycle has, in general, been too static and dependent on input from a single individual.
Igiss won first simply because he created the mod. As he is currently off fighting bigger fish, he cannot do anything here anymore.
As times change and things go on, the way the development team operates needs to change with it. We've stuck to the old ways in the past. Discovery 4.85 and 4.86 both had multi-year development cycles with large, sweeping changes, often ignoring alot of what went on in the intervening years.
Simply put, players go faster than the Devteam.
I would recommend a more open, simplified cycle with smaller, easier-to-manage updates instead of moving from 4.8X to 4.8Y. And distributing several storyline managers in each house atleast, with a single 'last word' individual to break up arguements.
I stand by my previous statement and will continue to do so.