' Wrote:The Mod development cycle has, in general, been too static and dependent on input from a single individual.
Igiss won first simply because he created the mod. As he is currently off fighting bigger fish, he cannot do anything here anymore.
As times change and things go on, the way the development team operates needs to change with it. We've stuck to the old ways in the past. Discovery 4.85 and 4.86 both had multi-year development cycles with large, sweeping changes, often ignoring alot of what went on in the intervening years.
Simply put, players go faster than the Devteam.
I would recommend a more open, simplified cycle with smaller, easier-to-manage updates instead of moving from 4.8X to 4.8Y. And distributing several storyline managers in each house atleast, with a single 'last word' individual to break up arguements.
I stand by my previous statement and will continue to do so.
The last word individual is the storyline head.
Nearly every other developer pokes their head into the storyline as well, helping give a broader spectrum of views.
The development cycles for 4.85/6 were headed by Igiss. 4.86 in particular didn't work out well as the first year was spent with very little happening.
The real problem was actually Igiss not really being willing to delegate enough power to Cannon for him to do his job well, while still making Cannon responsible for stuff.
The gradual shift that happened there was what the delay was, convincing Igiss to actually let others get the mod rolling.
Currently the development of 4.87 is in early stages, as you might expect.
4.86 has only been out pretty much 7 months and there have been 6 updates since then.
We're pretty much on the verge of being able to churn through the work, we just need to decide on what the work is that we want to do and what we want to achieve with it.
Player bases, Gallia and other things have thrown up particularly large challenges that most developers have different solutions for, hence why we are discussing it all.