• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 493 494 495 496 497 … 779 Next »
Light Fighter Combat Tactics

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 1,276,650 / 2,000,000
LSF Arms Shipments - 190,690 / 2,000,000
LSF Munition Shipments - 127,431 / 2,000,000
Pirate Black Market Shipments - 475,850 / 1,000,000
Dragon Bounties - 14 / 10,000
KOI Bounties - 48 / 10,000
LSF Bounties - 32 / 10,000
Samura Bounties - 5 / 10,000

Latest activity

Light Fighter Combat Tactics
Offline Drake
09-21-2009, 02:08 AM,
#7
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

CDs are your best friend. Versus ships which make use of missiles and mines, you can do a lot of damage.

Nuke mines are effective, but dangerous. One wrong mine and you're toast. I prefer Screamers, since they drop shields (a single LF with Screamers can even drop a transport shield, and make dents in GBs and cruisers), kill power plants, and don't kill you. Rippers also work well, and they're faster and track better, but are useless versus transports+ (though, really, LFs shouldn't taking on transports or gunboats solo).

I mostly use my LF in large group fights, so I no longer use missiles. The lag I get makes them useless, and I always end up running out. However, dueling with 3 Debs and a Cannonball can be very effective. Or 2 Debs and Screamers, a Cannonball and a Firestalker.

Never joust close. Shoot your missiles/drop mines/whatever, then veer off quick before they have a chance to really hit you.

If you dodge well, LFs are the best ships for surviving gankings. I once survived solo (in a Liberator) against 2 gunboats (with missiles), a Falcata and a Sabre for over 20 minutes, and would have killed the Falcata if the GBs hadn't started feeding him bots.
Reply  


Messages In This Thread
Light Fighter Combat Tactics - by Fletcher - 09-21-2009, 12:48 AM
Light Fighter Combat Tactics - by Aoyagi - 09-21-2009, 12:53 AM
Light Fighter Combat Tactics - by Jimothy - 09-21-2009, 12:54 AM
Light Fighter Combat Tactics - by Fletcher - 09-21-2009, 12:55 AM
Light Fighter Combat Tactics - by BaconSoda - 09-21-2009, 01:05 AM
Light Fighter Combat Tactics - by ivr56 - 09-21-2009, 01:05 AM
Light Fighter Combat Tactics - by Drake - 09-21-2009, 02:08 AM
Light Fighter Combat Tactics - by Thexare - 09-21-2009, 03:08 AM
Light Fighter Combat Tactics - by Hundra - 09-21-2009, 05:28 AM
Light Fighter Combat Tactics - by reavengitair - 09-21-2009, 05:34 AM
Light Fighter Combat Tactics - by tansytansey - 09-21-2009, 06:56 AM
Light Fighter Combat Tactics - by MrHeadphones - 09-21-2009, 09:05 PM
Light Fighter Combat Tactics - by Ash - 09-21-2009, 09:10 PM
Light Fighter Combat Tactics - by Donutman - 09-21-2009, 10:36 PM
Light Fighter Combat Tactics - by Drake - 09-22-2009, 12:53 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode