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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Trading routes balance

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Poll: Are you happy how trading is now?
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Yes.
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16 36.36%
No.
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Total 44 vote(s) 100%
* You voted for this item. [Show Results]

Trading routes balance
Offline Canadianguy
09-25-2009, 04:03 AM,
#16
Member
Posts: 780
Threads: 5
Joined: Jul 2009

The thing like many said now about balance is that if you want to get more money to tryout new stuff, you need to grind for hours.
Most capwhores have these hours. Many RPers dont.

And while the goal of new routes was to make more RP, I have to say that even many RPers are now just concentrating themselves on max profit.

And the idea of controling where should traders go is a good idea. Make a few routes between houses that are more profitable than others so ppl get money, and pirates know where to go.

[Image: RobertJenson.png]
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Messages In This Thread
Trading routes balance - by looqas - 09-23-2009, 09:35 AM
Trading routes balance - by Drake - 09-23-2009, 01:50 PM
Trading routes balance - by Ash - 09-23-2009, 01:55 PM
Trading routes balance - by NonSequitor - 09-23-2009, 03:28 PM
Trading routes balance - by looqas - 09-23-2009, 03:40 PM
Trading routes balance - by Angelfire - 09-23-2009, 04:31 PM
Trading routes balance - by Unseelie - 09-23-2009, 04:36 PM
Trading routes balance - by teschy - 09-23-2009, 04:44 PM
Trading routes balance - by looqas - 09-23-2009, 04:58 PM
Trading routes balance - by DeathsOverture - 09-23-2009, 05:14 PM
Trading routes balance - by Benjamin - 09-23-2009, 05:58 PM
Trading routes balance - by Camtheman Of Freelancer4Ever - 09-23-2009, 08:39 PM
Trading routes balance - by Friday - 09-23-2009, 08:45 PM
Trading routes balance - by Camtheman Of Freelancer4Ever - 09-23-2009, 08:48 PM
Trading routes balance - by Angelfire - 09-23-2009, 09:01 PM
Trading routes balance - by Canadianguy - 09-25-2009, 04:03 AM

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