Thank you very much, preliminary checks have me nodding my head in satisfaction.
Thanks for reworking the Skyblasts more fitting to the infocards, I understand that the original Vanilla stats couldn't be used due to the balancing when the Disco Class 9's were introduced. Vanilla Skyblasts may considered OP comparatively so I am fine with this update.
I foolishly switched my Karasu for the easier to hit Eagle not too long ago. I'll be going back to my HF shortly and check out the CDs and CMs. For the life of me I can't remember the previous placements :D
Yes after the Bomber guns were introduced the Cola's became essentially un-equipable. Too strong and draining for a Fighter powerplant. Unfortunately when the bomber guns came I think I already sold my Colas prematurely, oh well. I'll probably slide by Corsair space later and repick them up.
Speaking of bomber guns, right on heheh, I'm pretty good with slow moving projectiles. My opponents may feel the sting of these guns :P.
Now to float around looking at economic changes that may pertain to any of my chars.
Thanks again guys!
Edit add: lol I only peeked at RoF of bomber guns heheh, but same dmg and engy used per sec with increased RoF. I'll toy with that for bit as well.