' Wrote:Good job on the update, that was a pleasant surprise:)
On Bombers -
I don't think bombers were fixed, they were just nerfed.
It's good that Bombers can't be used against VHF, as it's not their primary role.
I was looking forward to an update like this which forces bombers to be used for Anti-cap or as a Transport eliminator.
But with the Razor gone now, it's useless against a Gunboat.
Even with SNAC on, gunboats are agile and bomber weapons are piss all...
Can we up the damage on bomber wps + increase range/refire rate keeping the same speed ?
This will allow it to be still used anti-cap without it interfering in VHF territory.
If you can't hit a gunboat with Snac every time, it's good. They are -supposed- to have some chance to evade it. As you wrote, their primal role is "All fighters + bombers" . And if bombers could mount razors, they still could kill fighters quite easily.
And about that buff of bomber weapons, that would be total nonsense. It would be step back.
' Wrote:If I were to make bomber guns, I'd make them do double damage but also double the energy needed for it. I think that 4.00 is still way too much for a bomber, even if the speed of it is only 350 m/s.
Just keep them like this, we will see how it works.