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' Wrote:The break-up of the CoZ can be seen as well.
Or not.
I'm sure there are a good many Zoner haters very happy about that. Now, they can go pick on someone else!!:yahoo:
When I first logged in to this mod, I was a very unhappy camper. But, the more I thought about it, the more some things made sense. Bombers needed a nerfing....end of discussion. Some TAZ bombers will be downgraded to Eagles most likely.
I am very happy with the Zoner Gunboat. Thank you for that. It may actually do well in combat (although I would like to have seen the mine launcher stay on it). I also like the design of it much more.
I am worried about destroyers and larger. Those ships are SUPPOSED to be tough to take down but with better bomber weapons, it would only take two. Logically, shouldn't it take a swarm of them? I mean, a Juggy with Cap 8 armor should be a nightmare to take down IMO as should a destroyer. Just a thought.
I also have a concern regarding trade. I'm all for ZG tagged ships not being allowed in house space except as designated. I run a DL transport so I'm not really affected. I used to run deuterium to Freeport 2 in Bering and then leave with hull panels for wherever. They sold at 200/unit (give or take, I don't remember the exact amount), now the base is a selling point at over 3,000/unit.
My point? When I trade, I consider the return trip before I head out. I limit my visits to House space but they do have things Zoners need that they can't produce themselves.
I probably need to research trade a bit more but on the whole, I'm not complaining.
Good work, developers, on this update.