• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 479 480 481 482 483 … 779 Next »
The "perfect" Salvager Loadout

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 269,090 / 2,000,000
LSF Munition Shipments - 168,331 / 2,000,000
Pirate Black Market Shipments - 725,740 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 57 / 10,000
LSF Bounties - 43 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

The "perfect" Salvager Loadout
Offline Harvox
10-15-2009, 06:57 AM,
#4
Member
Posts: 12
Threads: 4
Joined: Sep 2009

Well, yesterday i had some fights in Connecticut again: I was able to take down some bombers with loadout 2 (razors and pulses), it worked better at the end than at start. (Maybe i just need some more practise) It is a dangerous loadout, indeed. But i still consider fighting in turretview with normal turrets the better way of defending against fighters or bombers.

At the end i faced a Outcast Gunship, and still was quite chanceless again. Those Gunboat shields just regen insane fast. But he told me, he flew a Salvager before and knows a lot about it: He even suggested 3 pulses, if i really want to face Gunboats. But i doubt i can sacrifice 3 slots just for pulses and i am pretty sure, that this would leave me completely vulnerable against bombers/fighters.

At the last fight, Things got interesting (i finally got his shield down and damaged his hull quite good - somehow he couldn't hit me anymore although i was really on hull. But then the Server crashed.

I'm still thinking about cerberus these days. Their damage is pretty damn high and 2.00 refirerate with 1000 m/s seems good against fighters. (Fighting in turretview then, but needing a good aim. But if you use Felix' little trick, you could somehow simulate 4.00 weapons, just with more damage. The only problem i see with them is the energy consume of them. (Even they got a better damage per energy score than razors. But Razors aren't used for constant firing anyway.)

And yeah, excuse my "wall of text", but i consider all of them as important information concering the best Salvager loadout. I already made and collected a lot of ideas, as you see.
Reply  


Messages In This Thread
The "perfect" Salvager Loadout - by Harvox - 10-14-2009, 06:44 PM
The "perfect" Salvager Loadout - by Boss - 10-14-2009, 07:14 PM
The "perfect" Salvager Loadout - by jxie93 - 10-14-2009, 11:35 PM
The "perfect" Salvager Loadout - by Harvox - 10-15-2009, 06:57 AM
The "perfect" Salvager Loadout - by rendar1970 - 10-29-2009, 08:54 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode