I understand there is rp and rp interaction. In case pirate and trader. There my interaction, I have a choice as a trader. Run, pay, fight, or rp out of it. As a pirate I can charge, forgive, kill or rp it out. This and the code of how it is conducted is labeled in the id and the heart of what freelancer is.
But for corporation, factions dictating corporations is where I draw the line. There is no choice in this type of game play to the player. Especially for new comers, this would be a nightmare. When I joined, and this type of play was in full force, would have dumped the game 5 months ago. It eventually effects game play mine and others in a negative way and this is the reason why I disagree with it. I understand the questions and the view points and where all opinions, suggestions, and the such are coming from. This type of play, type of manipulation will be counter productive and not a positive move for Freelancer and its environment. This type of game play is taking it a bit too far in regards of rp influence and game interaction that conflicts with what freelancer is.
EDIT: Think about it. In Single player or even as a new player in Pittsburg, and you started out. You see all these commodities, but then when you went to select lets say Consumer Goods, a message came across and stated, "Sorry you are not on friendly terms with this company; they have the license for this". So you went to H-Fuel, and then got the same message. Half way down you finally found one you could pick up and its water and scrapmetal. So really the only choice you have is to join a corporation. FORGET IT. It is not right for this type of abuse to new players and players alike. You don't dictate a player because he is new or not part of a corporation and force them to abide by senior/faction - player/corporation's wishes/requirements. (This value setting is not rp.)
It is Discovery, let kids and adults play at their own pace and meander about at their own will, we have notices in the message blocks for them to review rules; but to introduce faction requirements, company treaties, licenses and can and can't dos for trade to a player will completely kill new opportunities. Really, the line needs to be drawn here at this.
Well there are some very good comments to consider there.
If every corporation claimed a commodity then there would be fewer choices for newer characters.
Of course it could be said that there is a safe level limit for a reason.
Or that the cost of licenses would be determined based on ship size to be affordable for all.
Or even that you would have to be caught for it to matter in the first place.
But something to consider is that if traders can not place controls on their respective commodities then it just remains in the power of the various pirate factions that can pirate anyone they don't want carrying their commodity, the Rheinland, Kusari and Bretonian police, the LPI and LSF as well as the Rheinland, Kusari, Bretonian and Libertonian navies.
A total of 15 different factions by my count that are in a position to affect whether you may carry a commodity they deem as theirs.
That of course is not counting Ageira's hold on Gate/Lane parts but I am still waiting to see if they will be allowed to have any say on those.
So that is 16 factions and it does not seem to be getting in the way yet.
Do not get me wrong, it will not affect me if this is shot down as it does not really affect me in game.
I just see some good points in this and feel that the more it is discussed the better and more defined everybodies rolls will be.
As was stated before Ageira has moved forward with this as it was stated in their ID and everybody was happy with it, now it must be worked out if they are still in their right to do this and why they are the only corporation in Sirius to have this control.
Edit: did not see the last message above come up in time.:laugh: