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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Server and FLhook

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Server and FLhook
Offline Cannon
10-23-2009, 10:51 AM,
#2
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

We use 100% CPU 0 + 10% CPU 1 for FLServer - at about 150 players (NPC spawning starts shutting down at about 100 players).

FLHook isn't multithreaded (in general) and runs within the FLServer primary thread. FLServer isn't multithreaded either for that matter (for anything that matters).

Around another 20% of CPU 1 runs player account management stuff and other assorted tools.

I'm not really sure how much additional load the flhook stuff adds to the server. The anticheat related functions are probably the most expensive as they run constantly and reduce some CPU to crunch the numbers. Various player commands don't really add much as they run comparatively infrequently.

To give you an idea, a ship when moving will send around 10 position updates per second to the server. Add the weapons fire and other stuff and multipler by 100 players adds a significant load to the server.

More CPUs/Cores woiuld be useful but in general we really want fast CPUs around 4 GHz by preference. It's the easiest way to make FLServer go faster.

Proud member of "the most paranoid group of people in the community"
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Messages In This Thread
Server and FLhook - by looqas - 10-23-2009, 09:56 AM
Server and FLhook - by Cannon - 10-23-2009, 10:51 AM
Server and FLhook - by Linkus - 10-23-2009, 11:09 AM
Server and FLhook - by Corsair - 10-23-2009, 05:01 PM
Server and FLhook - by Agmen of Eladesor - 10-23-2009, 06:26 PM
Server and FLhook - by Sprolf - 10-23-2009, 06:30 PM
Server and FLhook - by TYHPilot - 10-23-2009, 06:33 PM
Server and FLhook - by jxie93 - 10-23-2009, 07:53 PM
Server and FLhook - by DarthCloakedGuy - 10-24-2009, 12:36 AM
Server and FLhook - by chovynz - 10-24-2009, 01:50 AM
Server and FLhook - by jxie93 - 10-24-2009, 10:35 AM
Server and FLhook - by looqas - 10-24-2009, 02:50 PM
Server and FLhook - by jxie93 - 10-24-2009, 07:50 PM

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