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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Guard systems

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Poll: Should there only be a single entrence.
You do not have permission to vote in this poll.
yes
15.56%
7 15.56%
no
31.11%
14 31.11%
case by case basis, depending on player faction prefrence
53.33%
24 53.33%
Total 45 vote(s) 100%
* You voted for this item. [Show Results]

Guard systems
Offline hribek
01-01-2010, 07:22 PM,
#28
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

' Wrote:So for half a billion credits, a reasonable faction creation request, and half a dozen members I get a system that will be only for the few members of my player faction. I will take anyone else entering our system as a personal insult. I will do my best to get sanctioned those that log off in it without being found, or blasted apart. I will get mad, angry and upset each time an intruder enters (definition varies). I will want to prevent interactions with other players on a server that is often operating at full capacity. I will introduce a system to the game solely for the purpose of keeping players out of it. I like to order around anyone who enters. It gives me a sense of power.

Most of all, it will be just MIIINE!

To spoil the fun for those that didn't figure it out yet - I was not being serious. Rather sarcastic. My intention was to point out few ridiculous absurdities.

One of those I didn't mention is small factions having superpowered guard systems.

Also single solar system is something so vast that it can't be effectively guarded by as much as two hundred people. The "guarded space" in vanilla was Zone 21, or the Rheinland minefield in Frankfurt, or the Kusari research station in Honshu, or perhaps the BPA Newgate. Not even houses had dedicated systems with restricted access. That's something to consider, maybe.
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Messages In This Thread
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 08:30 PM
Guard systems - by Alex. - 12-31-2009, 08:37 PM
Guard systems - by jxie93 - 12-31-2009, 08:42 PM
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 08:48 PM
Guard systems - by Agmen of Eladesor - 12-31-2009, 08:51 PM
Guard systems - by crimecities - 12-31-2009, 08:56 PM
Guard systems - by Prysin - 12-31-2009, 09:05 PM
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 09:46 PM
Guard systems - by mwerte - 12-31-2009, 10:09 PM
Guard systems - by Sprolf - 12-31-2009, 10:15 PM
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 10:19 PM
Guard systems - by Fletcher - 12-31-2009, 10:25 PM
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 10:47 PM
Guard systems - by Corsair - 12-31-2009, 10:48 PM
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 10:50 PM
Guard systems - by hribek - 12-31-2009, 10:50 PM
Guard systems - by mwerte - 12-31-2009, 10:53 PM
Guard systems - by Harcourt.Fenton.Mudd - 12-31-2009, 11:31 PM
Guard systems - by Camtheman Of Freelancer4Ever - 12-31-2009, 11:35 PM
Guard systems - by Akura - 12-31-2009, 11:41 PM
Guard systems - by Carlos_Benitez - 12-31-2009, 11:52 PM
Guard systems - by Camtheman Of Freelancer4Ever - 01-01-2010, 12:08 AM
Guard systems - by Akura - 01-01-2010, 12:12 AM
Guard systems - by Omi - 01-01-2010, 12:15 AM
Guard systems - by Camtheman Of Freelancer4Ever - 01-01-2010, 12:18 AM
Guard systems - by ryoken - 01-01-2010, 04:56 AM
Guard systems - by Harcourt.Fenton.Mudd - 01-01-2010, 05:04 AM
Guard systems - by hribek - 01-01-2010, 07:22 PM
Guard systems - by Sprolf - 01-01-2010, 07:28 PM
Guard systems - by Harcourt.Fenton.Mudd - 01-02-2010, 03:05 AM
Guard systems - by SamuWarcraft - 01-02-2010, 03:23 AM
Guard systems - by ryoken - 01-02-2010, 03:26 AM
Guard systems - by Elsdragon - 01-02-2010, 03:31 AM
Guard systems - by Friday - 01-02-2010, 03:59 AM
Guard systems - by Harcourt.Fenton.Mudd - 01-02-2010, 05:51 AM
Guard systems - by Corsair - 01-02-2010, 08:32 AM
Guard systems - by Harcourt.Fenton.Mudd - 01-02-2010, 09:06 AM
Guard systems - by Corsair - 01-02-2010, 09:09 AM
Guard systems - by Harcourt.Fenton.Mudd - 01-02-2010, 09:12 AM

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