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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Balance

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Balance
Offline Nadir
04-06-2007, 10:59 AM, (This post was last modified: 04-06-2007, 11:10 AM by Nadir.)
#3
Member
Posts: 166
Threads: 9
Joined: Jan 2007

' Wrote:Nadir, this community exists for nearly 2 years, and you joined 2,5 months ago. And I suppose you should be more careful with words about the community falling apart.

Balance issues are a problem for every multiplayer game, for every Freelancer mod. This is why balance of many aspects of Discovery is changing from one version to another. You might compare it with patching for commercial multiplayer games. And I'm sure (dunno if others will agree or not, but that's my opinion) that during the recent year we made a lot of progress in terms of balance.

Why? One reason is because now people are really flying different ships with different setups. There are setups that work better than others, surely; but none gives an unfair advantage over all other options, like it often happens. Also, it's true that fighters have no chance against battleships, but should they have a chance? Guess not; fighters have their own mission and are useful against other ship types.

Nothing is ideal, of course, but I'm working on improving balance. The missile issue is one of the /numerous/ balance issues that will be addressed in the next beta.

To conclude, I won't amend server rules to suit balance problems that don't completely ruin the game. If something does ruin the game, rules might be introduced before the problem is fixed. Factions are free to introduce any rules for their members.


Granted, my wording could have been more diplomatic - no element of criticism to anyone is intended for a start, I'm simply stating some principals I believe in which led me to denying the request that we should limmit our missile turrets to 1 and only fly cap ships when enemy units are seen with them (I guess it would have helped if I posted the original message). Of course I don't what the Disco community to collapse - I've spent the past 3 months trying to rebuild a faction and it's still an uphill battle I put many hours a day into. The point is purely principles: I'd prefer the community to collapse or people to get pissed off with me and call me a 'missile spammer' than introduce faction rules that don't make any RP sense just to patch over game problems or placate individuals. I'd prefer to knock over my house than to keep filling in cracks as the foundations subside. My house is fine, the foundations good and there aren't any cracks (well, no big ones anyway) and the Disco community is popular and there's many interesting, vibrant, dedicated people here.

This leads to the point that I won't be making faction rule to make things 'fair' - I won't make KNF members use one weapon and one ship - to use my example of ultimate fairness.

ex [Image: kusari4-small.jpg] Smile
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Messages In This Thread
Balance - by Nadir - 04-06-2007, 09:41 AM
Balance - by Igiss - 04-06-2007, 10:39 AM
Balance - by Nadir - 04-06-2007, 10:59 AM
Balance - by Nadir - 04-06-2007, 11:18 AM
Balance - by Nightfall - 04-06-2007, 11:30 AM
Balance - by Nadir - 04-06-2007, 11:56 AM
Balance - by Nightfall - 04-06-2007, 03:00 PM
Balance - by caylith - 04-06-2007, 03:42 PM
Balance - by Dab - 04-06-2007, 03:56 PM
Balance - by Kane - 04-06-2007, 04:34 PM
Balance - by Dab - 04-06-2007, 04:52 PM
Balance - by thekillerppodl - 04-06-2007, 04:55 PM
Balance - by BestFlyerHere - 04-06-2007, 05:58 PM
Balance - by Malaclypse 666 - 04-06-2007, 06:09 PM
Balance - by Spacewolf - 04-06-2007, 06:23 PM
Balance - by Dab - 04-06-2007, 06:29 PM
Balance - by BestFlyerHere - 04-06-2007, 06:38 PM
Balance - by Koolmo - 04-06-2007, 08:52 PM
Balance - by Nightfall - 04-06-2007, 09:42 PM
Balance - by Craines - 04-06-2007, 09:56 PM
Balance - by Nadir - 04-07-2007, 02:37 AM
Balance - by fwolf - 04-07-2007, 02:58 AM
Balance - by Nadir - 04-07-2007, 03:26 AM
Balance - by Yngen - 04-07-2007, 04:16 AM
Balance - by Nadir - 04-07-2007, 06:03 AM

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