First of all, I fully suport the energy drain in cruise, and would take it even further by slowing down cap ship cruise speed to 200 or 250.
But apart from that...
1: The 10k rule is a bit problematic.
Imagine a single battleship attacks your fighter who has no chance, but cant follow you.
You stay between 5k and 10 k distance all the time.
If you move away 10 k, you lost anyway and have to leave. You are practically stuck with the thing for ever, unless the cap ship loses interest in you and 'flees from you' and would then technically have to leave.
How do you resolve that situation?
Anti-cap ship laws to benefit fighters kinda lose their sense like that.
2: You only mention docking with a jumpgate, not a jumphole. Better write both in there no?