there is a little problem about that rule - which is the counter reaction.
things must not become uncontrollable. - but when they do - where is the responsibility?
lets say - a faction, with good reason but a little overenthusiastic, cause they are short sighted ( a problem many people have ) - declares a group of people hostile.
lets even make it an example:
the order ( picked a random faction ) sits at toledo. an inofficial bunch of order tagged, IDed players turns up one day and keeps making trouble.... no, not trouble for the order as such, - but they keep raiding targets they are allowed to raid, but they do it much more often and zealous than they should. ( nothing new here, it can happen to any faction )
so the order faction decides, "that is not what the order ought to do" - they speak to the clan, but nothing gets better. - they then request this clan to became hostile to the order NPC faction, cause they do not want to associate themselves with these people anymore.
by THEIR doing, ( reason or not ) - they declare this group of people hostile to the parent faction.
so - there are a few points that i need addressed...
- firstly - they create an enemy to the faction that is not meant to be an enemy. - this "renegade" order group now has a full right to attack the regular order, cause on the regulars orders request, they became hostile. - and hostile means.... firing their weapons.
are factions aware that they are creating additional enemies there? - and i have seen factions complain about this very thing. - boldly going out and declaring someone hostile - and then waking up and realizing, "oh my, they shoot back... and they are many".
- secondly - what about the consequences in terms of sanctions? - many a declarations such as that have carried serious sanctions behind them.
lets look at the apocalypse matter. - they were banished from the BHG and declared hostile by almost everyone.
by being declared hostile BY OTHERS, there were sanctions that followed the thought of "you cannot dock here, cause you re hostile" - which then led to ooRP reports / sanctions like "you are beamed into space, when you die, your char is deleted, cause you have no homebase anymore".
that is - when RP consequences become ooRP server rule consequences. - its a different level of "sanctions". - being declared hostile based on RP and being fugitive is one thing. - being banned or deleted is another.
right now, it cannot be said how well it works, cause it takes precidents to consider how just or unjust it is.
but when i read people posting "can i banish people for not speaking english" - i can also see people trying to post "can i banish people cause they have bad grammer?" - "can i banish people cause their roleplay just doesn t look right from my point of view, even if all the rules and tech-charts say they CAN do it?" - "can i banish people cause they disrupt MY roleplay - and I have the power - but not them"
the power to request is similar to the power to demand. - the only different thing is the level of conversation - when requesting, - you are asked to justify, when demanding, the other side is asked to justify.
there is a little "control mechanism" that would prevent it from being considered a "victory over others".
same should in a way apply to sanction reports.... .
when your report or request is spiteful, unjust - the sanction should fall back on the one that requests. - would make many a players think twice before posting a report - and calm down before they do and THINK about it.
in this case, it would prevent a player from considering this mechanism as some sort of vengeance.
* well or at least have someone that has made an unjust request pay a good deal of credits.
in short:
in the hands of responsible players, this is a GREAT tool. - in the hands of a player that is not that responsible ( even if he considers himself to be ) - this tool can be terrible. - it can upset the whole server enviroment and balance of factions.