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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The "perfect" Salvager Loadout

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The "perfect" Salvager Loadout
Offline rendar1970
10-29-2009, 08:54 PM,
#5
Member
Posts: 45
Threads: 12
Joined: Jul 2009

I basically have 2 loudouts. 1 for mining/trading/general exploring. And 1 that is my "combat" loadout. Keep in mind though, combat in a salvager is basically good for fighters/bombers/and Assisting with taking out Gunboats. Ive never seen anyone in a salvager take a decent gunboat pilot by himself.

Mining/Trading/Exploring
1 transport mining turret in front only
1 gunboat missile turret in back only
4 Solaris Gunboat turrets on wings

The Solaris turrets just make it that much easier to deal with npcs while traveling and scrap mining, or to help get away from a bad situation.

Combat
1 Gunboat pulse in front only
1 Gunboat missile in back only
4 Zoner Gunboat Turrets on wings

Switching the Solaris turrets to Zoner's allows you a little more punch to your hits, and the pulse to help drop shields. Like I said, you wont be eating Gunboats with this, but you can help in a team situation, will tear up any other transport, and you still have a decent loadout to run from bombers and get a few kills.
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Messages In This Thread
The "perfect" Salvager Loadout - by Harvox - 10-14-2009, 06:44 PM
The "perfect" Salvager Loadout - by Boss - 10-14-2009, 07:14 PM
The "perfect" Salvager Loadout - by jxie93 - 10-14-2009, 11:35 PM
The "perfect" Salvager Loadout - by Harvox - 10-15-2009, 06:57 AM
The "perfect" Salvager Loadout - by rendar1970 - 10-29-2009, 08:54 PM

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