• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 479 480 481 482 483 … 779 Next »
Gunboats with Dual Missiles

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 317,190 / 2,000,000
LSF Munition Shipments - 181,231 / 2,000,000
Pirate Black Market Shipments - 746,540 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 64 / 10,000
LSF Bounties - 43 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Gunboats with Dual Missiles
Offline looqas
10-30-2009, 01:16 PM, (This post was last modified: 10-30-2009, 01:17 PM by looqas.)
#15
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

' Wrote:*remembers six-missile gunboats*

*shudders*

It used to be -bad-.


Farmer Old Hob remembers...

It used to be quite bad. If ever there came a 6 missile boat everyone and their mothers were on it in an instant. No matter how many of your pack went down, but that missile boat was in fight of his life for sure. And it was never allowed escape or any chance to RP it's way out of the situation. Although the 6 missileboaters were not exactly in the server for the RP experience. :angry2:


2 missiles can be pretty bad for a guy who fails at evading. Sure they eat a lot of energy, but if the missile boat is only spamming missiles then you don't care about them draining energy.

A hint there. Try grouping 1 pulse and 1 missile and get a real nasty surprise on the fighters/bombers.

Flying under radar.
  Reply  


Messages In This Thread
Gunboats with Dual Missiles - by Kazinsal - 10-30-2009, 12:46 AM
Gunboats with Dual Missiles - by Bobthemanofsteel - 10-30-2009, 12:48 AM
Gunboats with Dual Missiles - by Boss - 10-30-2009, 12:52 AM
Gunboats with Dual Missiles - by darthbeck - 10-30-2009, 12:52 AM
Gunboats with Dual Missiles - by ProwlerPC - 10-30-2009, 12:54 AM
Gunboats with Dual Missiles - by TheMillers - 10-30-2009, 12:54 AM
Gunboats with Dual Missiles - by Athenian - 10-30-2009, 12:57 AM
Gunboats with Dual Missiles - by Kazinsal - 10-30-2009, 12:57 AM
Gunboats with Dual Missiles - by Boss - 10-30-2009, 01:03 AM
Gunboats with Dual Missiles - by n00bl3t - 10-30-2009, 01:06 AM
Gunboats with Dual Missiles - by Kazinsal - 10-30-2009, 01:08 AM
Gunboats with Dual Missiles - by Baltar - 10-30-2009, 02:15 AM
Gunboats with Dual Missiles - by tansytansey - 10-30-2009, 02:41 AM
Gunboats with Dual Missiles - by Darkavatar - 10-30-2009, 12:42 PM
Gunboats with Dual Missiles - by looqas - 10-30-2009, 01:16 PM
Gunboats with Dual Missiles - by Prysin - 10-30-2009, 01:33 PM
Gunboats with Dual Missiles - by jxie93 - 10-30-2009, 02:22 PM
Gunboats with Dual Missiles - by masternerdguy - 10-30-2009, 06:07 PM
Gunboats with Dual Missiles - by Kazinsal - 10-30-2009, 06:08 PM
Gunboats with Dual Missiles - by masternerdguy - 10-30-2009, 06:13 PM
Gunboats with Dual Missiles - by Banris - 10-30-2009, 06:43 PM
Gunboats with Dual Missiles - by Boss - 10-30-2009, 07:16 PM
Gunboats with Dual Missiles - by Kazinsal - 10-31-2009, 12:29 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode