' Wrote:Actually, ZOI and posted bounty limits were something that we hunters actually approve of.
It gives the criminal that's fleeing a true sense of being able to 'run for the border' and head to where he can't be chased.
As for the whole topic - there's a reason why an assortment of comments are no longer present. If you aren't going to contribute anything useful, don't bother posting. Matt and the rest of the people behind this are trying to a) reduce the number of sanctions and b) improve gameplay and c) increase the realism. My Mako takes a long time to spool up to full cruise speed - and then I hit EK. So I have enough power left to shoot my main guns twice - big whoop. Until I stop, my power doesn't regenerate. Net result - perhaps you'll STOP chasing people and realize that blue message is NOT as important as ROLE-PLAYING on here.
I have nothing against ZOI. Nothing at all. It gives boundaries. What I have a problem with is that some peoples (not specifically mine) fun-time on the server will become anything but fun. Your RP end up in a big, fun chase, that ends just on the step on someone elses ZOI, and leads to the fun chase becoming a boring stalemate and eventually 4 hours of sleepytime.
Before the revision of this rule, I never really bothered about fleeing people, unless in-RP ordered to chase them. But then I knew that they were the ones having to leave the system. I aint about to start chasing 'fleeing' people now, I'm just worried they'll run to 9.9K and sit there and be childish about it.
My characters on Disco: [LN]-Andy.Doggett, The.Flying.Betty, Russ.Dalton, Harald.Treutiger