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Duel Rules.

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Poll: Which set of rules should we go with?
You do not have permission to vote in this poll.
Option 1 (Including PvP Rules)
25.00%
2 25.00%
Option 1 (Excluding PvP Rules)
0%
0 0%
Option 2 (Including PvP Rules)
25.00%
2 25.00%
Option 2 (Excluding PvP Rules)
50.00%
4 50.00%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Duel Rules.
Offline Virus
12-01-2005, 03:27 AM, (This post was last modified: 12-01-2005, 03:38 AM by Virus.)
#24
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Here is my final copy of the rules, hopefully compromising enough to get what everyone feels strongest about in it.

THE War Rules Wrote:BOTH

-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
-Each player must be killed 3 amount of times to be eliminated from the battle. The amount is agreed on by the faction leaders beforehand.
-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.
-Players with large capships(battleships, gunboats, and cruisers) are not allowed respawns, but once the capital ship is destroyed, a fighter with 2 respawns remaining maybe used by the player.
-You may not go from fighter to capship. If in a war, when your capship blows up, there is  chance that there is a fighter you can leave with, in a fighter, you have an escape pod.
-You may not go from capship to another capship. (i.e. Battleship to gunboat)
-All ships, including capships, can use nanobots and shield batteries.
-Both pick a postion in the system they are defending near their Jump Gate/Hole to their other systems as a fall back position.

ATTACKER

-If attackers lose at their fall back postion twice, they lose the war.

DEFENDER

-Defenders are allowed to pick a base that they are to fight near as the second line of defense, other than their fall back postion base(if there is one). A.K.A. Where the second battle(if the first one is won) will take place.
-If defenders lose at their fall back postion once, they lose the war.

BATTLES

1)The first battle will be at the attackers fall back position. If they lose twice here, they are out of the war.
2)The second battle will be at the defenders' second line of defense.
-a)If the attackers win it moves to the defenders' fall back postion.
-b)If the attackers lose, it moves to the attackers' fall back postion.
3)If the battle makes it to the defenders' fall back postion and:
-a)the attackers win, the system is theirs and the defenders are driven out.
-b)the defenders win, the battle moves back to the defenders' second line of defense.
[If the fighting goes on for hours, switching from one postion to the next and back, then the one of the leaders may either surrender, or, if they both are sportsman-like, they may postpone the remaining battles to a later date.]

To commence a war:

-Faction leaders must agree on a time, if one side puts it off for too long, they lose by default.
-Faction leaders may choose to have an outside referee to count deaths.
-No one may go to war for the system twice within a week.

Read them carefully. If I missed anything, please let me know.

I hope everyone finds these agreeable, because a few of these go against what I want, but to have a successful compromise, we all need to give up something. Keep this in mind before requesting major amendments.



Igiss, if you find this good enough to be the server rules, the font changes(italics, bold, underline) are necessary to make understanding it easier. Therefore, if you are going to copy these into a pinned thread, then quote and copy from there then paste. Please don't think I think your stupid for suggesting this, its just something most people don't think of.


EDIT:
And you never mentioned your thoughts on the PvP Rules... No one has.... And soon I'll make a 600 word speech on why you should have it if someone doesn't mention something about it soon. And I really don't want to... I just go too far in-depth sometimes.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Messages In This Thread
Duel Rules. - by Virus - 11-24-2005, 07:46 PM
Duel Rules. - by Virus - 11-24-2005, 11:25 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 10:53 AM
Duel Rules. - by Virus - 11-25-2005, 09:01 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 09:39 PM
Duel Rules. - by Wolfpack98 - 11-25-2005, 09:42 PM
Duel Rules. - by Virus - 11-25-2005, 09:57 PM
Duel Rules. - by Angel - 11-26-2005, 03:58 AM
Duel Rules. - by Virus - 11-26-2005, 04:11 AM
Duel Rules. - by Quantum - 11-29-2005, 03:24 AM
Duel Rules. - by Virus - 11-29-2005, 03:34 AM
Duel Rules. - by Quantum - 11-29-2005, 03:44 AM
Duel Rules. - by Virus - 11-29-2005, 03:57 AM
Duel Rules. - by Igiss - 11-30-2005, 02:21 PM
Duel Rules. - by Korrd - 11-30-2005, 03:31 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 03:43 PM
Duel Rules. - by Igiss - 11-30-2005, 03:43 PM
Duel Rules. - by Korrd - 11-30-2005, 04:02 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 04:09 PM
Duel Rules. - by Angel - 11-30-2005, 06:44 PM
Duel Rules. - by Met2085 - 11-30-2005, 06:55 PM
Duel Rules. - by Angel - 11-30-2005, 07:01 PM
Duel Rules. - by Quantum - 12-01-2005, 01:48 AM
Duel Rules. - by Virus - 12-01-2005, 03:27 AM
Duel Rules. - by Dab - 12-01-2005, 03:31 AM
Duel Rules. - by Virus - 12-01-2005, 03:37 AM
Duel Rules. - by Korrd - 12-01-2005, 05:25 AM
Duel Rules. - by Igiss - 12-01-2005, 09:04 AM
Duel Rules. - by Virus - 12-01-2005, 11:02 PM
Duel Rules. - by Virus - 12-01-2005, 11:23 PM
Duel Rules. - by Dab - 12-02-2005, 01:27 AM
Duel Rules. - by Virus - 12-02-2005, 03:25 AM

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