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Duel Rules.

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Poll: Which set of rules should we go with?
You do not have permission to vote in this poll.
Option 1 (Including PvP Rules)
25.00%
2 25.00%
Option 1 (Excluding PvP Rules)
0%
0 0%
Option 2 (Including PvP Rules)
25.00%
2 25.00%
Option 2 (Excluding PvP Rules)
50.00%
4 50.00%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Duel Rules.
Offline Virus
12-01-2005, 11:02 PM,
#29
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Quote:
Quote:-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
Making the result of battle obvious before the start due to larger numbers of one of the sides.
Good point, so, then what should the limit be? I'm going to put down five for each side. Sounds fair to me. Looking for opinions.

Quote:
Quote:-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.
I don't like the idea of separating into mercs/faction players, it's unneeded.
Makes sense. I'll do that too.

Quote:
Quote:You may not go from fighter to capship.
This is the point that faction leaders should decide, as we here were unable to find a universal solution.
I'm not sure what people's feelings are on this... So I'll go with you and make that leaders choice.

Quote:
Quote:You may not go from capship to another capship.
After capital ship is destroyed, player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3.
Very good point.... I can only think of so many things. I'll make it this.

Quote:Intrusion Battle Site

Takes place near jump hole from attacking system into defending system, inside the defending system.
Defenders respawn at the defending base (not necessarily the closest base), attackers respawn on a base in the attacking system.

If attackers fail the intrusion, the war is over, and faction leaders arrange new time to continue fights if attackers still wish to fight. If defenders lose, they withdraw to their defending base that attackers will need to assault.

Assault Battle Site

Takes place near a defending base inside the defending system.
Defenders respawn on the defending base. Attackers respawn on a base in the attacking system. Therefore defenders won't want to select a close respawn point for 1st battle.

If defenders fail to defend their base, the war is over, and system changes its owner. If defenders succeed in fighting back the assault, attackers are pushed back to intrusion point, and later battle continues there.

Once attackers lose intrusion battle, or defenders lose assault battle, the fight is over.

I like this better than the one I have up.... Much easier to understand. I'm going to change the wording slightly so that its absolutely obvious that you may go back and forth, and if you miss it, you must either be blind... Or never have read it.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Messages In This Thread
Duel Rules. - by Virus - 11-24-2005, 07:46 PM
Duel Rules. - by Virus - 11-24-2005, 11:25 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 10:53 AM
Duel Rules. - by Virus - 11-25-2005, 09:01 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 09:39 PM
Duel Rules. - by Wolfpack98 - 11-25-2005, 09:42 PM
Duel Rules. - by Virus - 11-25-2005, 09:57 PM
Duel Rules. - by Angel - 11-26-2005, 03:58 AM
Duel Rules. - by Virus - 11-26-2005, 04:11 AM
Duel Rules. - by Quantum - 11-29-2005, 03:24 AM
Duel Rules. - by Virus - 11-29-2005, 03:34 AM
Duel Rules. - by Quantum - 11-29-2005, 03:44 AM
Duel Rules. - by Virus - 11-29-2005, 03:57 AM
Duel Rules. - by Igiss - 11-30-2005, 02:21 PM
Duel Rules. - by Korrd - 11-30-2005, 03:31 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 03:43 PM
Duel Rules. - by Igiss - 11-30-2005, 03:43 PM
Duel Rules. - by Korrd - 11-30-2005, 04:02 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 04:09 PM
Duel Rules. - by Angel - 11-30-2005, 06:44 PM
Duel Rules. - by Met2085 - 11-30-2005, 06:55 PM
Duel Rules. - by Angel - 11-30-2005, 07:01 PM
Duel Rules. - by Quantum - 12-01-2005, 01:48 AM
Duel Rules. - by Virus - 12-01-2005, 03:27 AM
Duel Rules. - by Dab - 12-01-2005, 03:31 AM
Duel Rules. - by Virus - 12-01-2005, 03:37 AM
Duel Rules. - by Korrd - 12-01-2005, 05:25 AM
Duel Rules. - by Igiss - 12-01-2005, 09:04 AM
Duel Rules. - by Virus - 12-01-2005, 11:02 PM
Duel Rules. - by Virus - 12-01-2005, 11:23 PM
Duel Rules. - by Dab - 12-02-2005, 01:27 AM
Duel Rules. - by Virus - 12-02-2005, 03:25 AM

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