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Duel Rules.

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Poll: Which set of rules should we go with?
You do not have permission to vote in this poll.
Option 1 (Including PvP Rules)
25.00%
2 25.00%
Option 1 (Excluding PvP Rules)
0%
0 0%
Option 2 (Including PvP Rules)
25.00%
2 25.00%
Option 2 (Excluding PvP Rules)
50.00%
4 50.00%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Duel Rules.
Offline Virus
12-01-2005, 11:23 PM,
#30
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

THE War Rules Wrote:BOTH

-Both sides have up to 5 people fighting(including mercenaries and allies).
-Each player must be killed 3 amount of times to be eliminated from the battle.
-Last one with players still alive, wins.
-Players with large capships(battleships, gunboats, and cruisers) are not allowed respawns, but once the capital ship is destroyed, a fighter with 2 respawns remaining maybe used by the player.
-After a capital ship is destroyed, that player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3.
-All ships, including capships, can use nanobots and shield batteries.

ATTACKER

-If attackers lose the intrusion, they lose the war.
-Attackers must respawn at a base in one of their connecting systems, never in the defending system till the war is over.

DEFENDER

-Defenders are allowed to pick a base that they are to fight the assault battle at, and must respawn at that base. This may be a shipyard, planet, battleship, or station. Exception-if there is no base, it is up to the leaders of the clans what to do.
-If defenders lose the assault battle, they lose the war.

BATTLES

Intrusion Battle Site

Takes place near jump hole from attacking system into defending system, inside the defending system.
Defenders respawn at the defending base (not necessarily the closest base), attackers respawn on a base in the attacking system.

If attackers fail the intrusion, the war is over, and faction leaders arrange new time to continue fights if attackers still wish to fight. If defenders lose, they withdraw to their defending base that attackers will need to assault.

Assault Battle Site

Takes place near a defending base inside the defending system.
Defenders respawn on the defending base. Attackers respawn on a base in the attacking system. Therefore defenders won't want to select a close respawn point for 1st battle.

If defenders fail to defend their base, the war is over, and system changes its owner. If defenders succeed in fighting back the assault, attackers are pushed back to intrusion point, and the cycle repeats until the attackers lose intrusion battle, or defenders lose assault battle.

If the defenders lose the assault battle, they lose the war and their system. If the attackers lose the intrusion battle(no matter if its before or after an assault battle) they lose the war and may set a later time to try again, if they wish.

To commence a war:

-There must be a connection between the attacker's territory and the defending system.
-Faction leaders must agree on a time, if one side puts it off for too long, they lose by default.
-Faction leaders may choose to have an outside referee to count deaths.
-No one may go to war for the same system twice within a week.
-Leaders must decide whether to allow "fighter to capship" respawns. (i.e. Eagle to Cruiser)

This must be ready by now. I'll change the first page one to this. If there seems to be no more objections, I'll make another thread with poll to vote whether to accept or not. Or you may, Igiss, and lock it so that its a voting-only thread.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Messages In This Thread
Duel Rules. - by Virus - 11-24-2005, 07:46 PM
Duel Rules. - by Virus - 11-24-2005, 11:25 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 10:53 AM
Duel Rules. - by Virus - 11-25-2005, 09:01 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 09:39 PM
Duel Rules. - by Wolfpack98 - 11-25-2005, 09:42 PM
Duel Rules. - by Virus - 11-25-2005, 09:57 PM
Duel Rules. - by Angel - 11-26-2005, 03:58 AM
Duel Rules. - by Virus - 11-26-2005, 04:11 AM
Duel Rules. - by Quantum - 11-29-2005, 03:24 AM
Duel Rules. - by Virus - 11-29-2005, 03:34 AM
Duel Rules. - by Quantum - 11-29-2005, 03:44 AM
Duel Rules. - by Virus - 11-29-2005, 03:57 AM
Duel Rules. - by Igiss - 11-30-2005, 02:21 PM
Duel Rules. - by Korrd - 11-30-2005, 03:31 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 03:43 PM
Duel Rules. - by Igiss - 11-30-2005, 03:43 PM
Duel Rules. - by Korrd - 11-30-2005, 04:02 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 04:09 PM
Duel Rules. - by Angel - 11-30-2005, 06:44 PM
Duel Rules. - by Met2085 - 11-30-2005, 06:55 PM
Duel Rules. - by Angel - 11-30-2005, 07:01 PM
Duel Rules. - by Quantum - 12-01-2005, 01:48 AM
Duel Rules. - by Virus - 12-01-2005, 03:27 AM
Duel Rules. - by Dab - 12-01-2005, 03:31 AM
Duel Rules. - by Virus - 12-01-2005, 03:37 AM
Duel Rules. - by Korrd - 12-01-2005, 05:25 AM
Duel Rules. - by Igiss - 12-01-2005, 09:04 AM
Duel Rules. - by Virus - 12-01-2005, 11:02 PM
Duel Rules. - by Virus - 12-01-2005, 11:23 PM
Duel Rules. - by Dab - 12-02-2005, 01:27 AM
Duel Rules. - by Virus - 12-02-2005, 03:25 AM

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