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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Immersion

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Immersion
Offline eyvind
11-12-2009, 04:11 AM, (This post was last modified: 11-19-2009, 06:37 PM by eyvind.)
#7
Member
Posts: 360
Threads: 30
Joined: Jan 2008

This thread was originally horribly misunderstood. I asked a moderator to clean this thread up and all the concerned posts have been hidden; if you never saw the posts, you have only missed an unfortunate discussion brought about by a simple misunderstanding.

Let me give you my explanation, paraphrased from the private version.

This thread has nothing to do with what Dusty did with his group of Kusari freelancers. I respect what he did and have no problem with it. In fact, the original post of this thread is more in support of that type of gameplay than in argument against it. One of the reasons this became a new thread rather than a reply to The Yukai Hun was so that it wouldn't be confused with a direct response to the experiment and related incidents. I linked to that thread from here, and to this thread from there, because The Yukai Hun is the reason this thread exists.

Dusty mentioned that he hoped for change, and this thread is the fundamental reasoning behind some drastic changes. I am hopeful that the changes will be in-line with what you had in mind.


* * *

Some of you, fortunately, have not missed the point. You voiced your contributions and opinions, agreements or disagreements, here or elsewhere. A thread is little without that, but misunderstanding rarely fosters good.

' Wrote:You are absolutely right about this.

The thing is, I've always considered freelancer (the sole game) as a fun path a player can take.
Your goal in singleplayer was to become stronger, and if you were smart enough to embark beyond the main quest you could explore a LOT more and acquire better tech. This community has taken this game numerous levels beyond the main design, stimulating coherent, complex player interaction, amplifying immersion elements in-game by adding numerous rumors and descriptions, all flyable ships and the ability to experience alternative storylines (Coalition, Harvesters, Wilde & Nomads, Colonial and Terrorist)

Bringing rules into disorder to protect the stability of those elements proved to be the key to success for this community, rising the standards above mere PVP that had lost its flavor (like a burrito without any spice)

Your post made my day.

Thank you.

' Wrote:Thanks for the glowing praise, it makes me happy.

I have to agree with you that immersion is something the game normally lacks, but that is mainly due to to the nature of the game style.

Space Shooter.

Not that trying to increase the feeling of immersion is bad, but you need to understand that it is a game, just like any other roleplaying game. It can only get so real.

On antoher note, i practically go ballistic when someone ruins my immersion with a //nice job, four bombers on one BS... vary fair...

Yes, I agree with you. There are all manners of gameplay available to us in Discovery Freelancer, each with varying degrees of immersion. It's a balance, preference, and in the end potentially just a conscious decision.

<span style="font-family:Agency FB">Good Morning!</span>
Reply  


Messages In This Thread
Immersion - by eyvind - 11-11-2009, 02:33 PM
Immersion - by Primus Avatar - 11-11-2009, 07:03 PM
Immersion - by Dusty Lens - 11-11-2009, 11:09 PM
Immersion - by Primus Avatar - 11-11-2009, 11:43 PM
Immersion - by Dusty Lens - 11-12-2009, 12:13 AM
Immersion - by darthbeck - 11-12-2009, 03:54 AM
Immersion - by eyvind - 11-12-2009, 04:11 AM
Immersion - by Dusty Lens - 11-12-2009, 04:18 AM
Immersion - by eyvind - 11-12-2009, 04:29 AM
Immersion - by darthbeck - 11-12-2009, 04:30 AM
Immersion - by hribek - 11-19-2009, 11:57 AM
Immersion - by Primus Avatar - 11-19-2009, 03:25 PM
Immersion - by hribek - 11-19-2009, 03:27 PM
Immersion - by eyvind - 11-19-2009, 06:29 PM
Immersion - by sovereign - 11-19-2009, 07:41 PM

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