This I think is a bug issue but I thought I'd start a new thread.
I've tested the swarm missile pod with help from Nesa (thanks!) and... whoooaaa! Hold on a moment, this thing is rather powerful and I'm not sure it's doing what it's supposed to. Check this out..
It requires a gun mount, but has no class rating, meaning any fighter can mount 4, 5 or even more. It uses no energy, and has unlimited ammo. It can fire 33 missiles a second which seek like a cruise disruptor, each doing 195 hull and 97 shield damage, with a range of 4500m. It even made Nesa's Marsflyer look weak.
For a fighter with 6 of these mounted, that's 38610 hull damage, unavoidable, from great distance *per second*. Blimey. *like a cruise disruptor* yes you read correctly. Battleships will be mostly immune but it would take down any other ship very quickly.
I suspect this weapon should use ammo, as it appears in my ammo screen as 'Swarm Missile Ammo' and shows zero (0) but will still fire. I haven't seen any base selling swarm missile ammo though, but did note the sidewinder torp previously being incorrectly labelled as swarm ammo.
I also suspect, as it doesn't have a class rating, that it should require a torpedo mount, and not a gun/missile. I would also advise making it more expensive, on a par with Inferno and Nova.
Igiss, I suggest this is given urgent attention before unleashing this deadly weapon on TLR. I also suggest existing Discovery pilots agree a treaty to only use it for testing purposes until fixed.
Many, many Nomads were harmed in the testing of this weapon.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett