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Calling Sylpheed's Rogues

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Calling Sylpheed's Rogues
Offline tansytansey
11-13-2009, 11:54 PM,
#20
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

|::Incoming Transmission::|
|::Com ID: Ashes Yotaka::|
|::Opening Transmission::|

Dear Rogues

As I am currently ... unavailable due to family matters, I will be in Kusari for quite some time and unable to participate in this attack.

However, I will offer you some advice.

Red Deer may be small, but it is heavily armoured. Reports show the station is only lightly guarded by the LPI, however right on the other side of the Ontario Jump Hole lies a fully armed Liberty Navy fortress. Once Red Deer puts up a distress signal, it will be a matter of minutes before a fully armed Liberty Navy attack wing reaches Alberta.

Once reinforcements arrive, the battle is over. That, you cannot afford to let happen. So, is only one way to do this. Check your star charts for the next scheduled re-alignment of the Ontario Jump Hole, during this time the Jump Hole will be unstable and collapse for a short period. Use this time to launch the assault, the Liberty Navy will not be able to send reinforcements for quite some time.

Destroying a station is no easy task, we do not have the fire power the Liberty Navy possesses to easily attack and destroy a station. Reports of Red Deer station shows it's armament is light, consisting of pulse cannons and stationary turrets. While too slow to hit our faster fighters, the turrets will make short work of our slower bombers. It is likely the station will also be guarded by several Liberty Police wings, and any patrols in the area are likely to return to base once the attack begins.

This means you will need to launch a three pronged attack. The first wing will fly in and distract the Police forces, while the second wing approaches from above. It is open space out there, there are no nebula or asteroid fields to mask your approach, so this will have to be done as quickly as possible. The second wing will need to neutralize the stations defenses and then secure the Jump Hole and docking points.

Remember, the Police have their station to resupply at almost indeffinately, you cannot win simply by brute force. Once the stations defenses are neutralized, it is likely the remaining police forces will move to protect the station, it is imperative you protect the bombers as they begin their run on the station. We don't know how thick the armour on Red Deer is for certain, it may be necessary to call in one of the Mothers to finish the job. For this purpose, I'd suggest mooring it at McMurray, but it should not be mobilized unless the bombers fail to achieve their goal.

Once the Jump-Hole re-aligns, expect full retaliation from the Liberty Navy. They will not simply let us have control of the system, and if Red Deer has not been destroyed by the time reinforcements arrive, then you will have no choice but to retreat.

It may be necessary to fortify the Jump Hole to Ontario with a Destroyer or two from Cassini, with the war in southern Liberty it is unlikely the Liberty Navy will expend too many resources trying to reclaim a dead-end system with little valuable resources-- at least until after the war.

Godspeed, and don't be fools with your lives.

Ashes, out.

|::Transmission Terminated::|

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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Messages In This Thread
Calling Sylpheed's Rogues - by schlurbi - 11-01-2009, 06:22 PM
Calling Sylpheed's Rogues - by Grumblesaur - 11-01-2009, 06:29 PM
Calling Sylpheed's Rogues - by Tomtomrawr - 11-01-2009, 06:35 PM
Calling Sylpheed's Rogues - by darthbeck - 11-01-2009, 06:56 PM
Calling Sylpheed's Rogues - by schlurbi - 11-01-2009, 07:30 PM
Calling Sylpheed's Rogues - by Boss - 11-01-2009, 07:35 PM
Calling Sylpheed's Rogues - by [SheleSt] - 11-01-2009, 07:50 PM
Calling Sylpheed's Rogues - by Kuraine - 11-03-2009, 06:26 PM
Calling Sylpheed's Rogues - by schlurbi - 11-03-2009, 07:39 PM
Calling Sylpheed's Rogues - by schlurbi - 11-10-2009, 08:05 PM
Calling Sylpheed's Rogues - by Grumblesaur - 11-10-2009, 08:58 PM
Calling Sylpheed's Rogues - by Elven - 11-10-2009, 09:28 PM
Calling Sylpheed's Rogues - by Boss - 11-10-2009, 10:01 PM
Calling Sylpheed's Rogues - by schlurbi - 11-10-2009, 10:48 PM
Calling Sylpheed's Rogues - by Elven - 11-10-2009, 11:31 PM
Calling Sylpheed's Rogues - by DarthCloakedGuy - 11-11-2009, 10:18 PM
Calling Sylpheed's Rogues - by schlurbi - 11-11-2009, 10:40 PM
Calling Sylpheed's Rogues - by DarthCloakedGuy - 11-11-2009, 11:04 PM
Calling Sylpheed's Rogues - by pieguy259 - 11-13-2009, 11:09 PM
Calling Sylpheed's Rogues - by tansytansey - 11-13-2009, 11:54 PM
Calling Sylpheed's Rogues - by schlurbi - 11-15-2009, 08:30 PM

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