Merc ID
* Can trade and escort traders
* Can fulfill lawful and unlawful bounty contracts
* Cannot pirate, but can provide security services for pirates who are pirating if paid to do so. Mercenaries can only fire on traders or smugglers in self-defense or if the trader or smuggler fires on or is bountied by the mercenary's employer.
* Cannot demand contraband unless specified in employer's bounty
* Cannot use any transports with more than 3,800 cargo
I dunno, doesn,t seem to fit too much....
EDIT: We'd most likely use Ouray in Hudson as a priority base against Rheinland, or Dawson if we get the Rogues' authorization.