' Wrote:It's in SketchUp. Texturing it and getting it into FL would be a bitch, if it's even possible. (Take this with a grain of salt; I may be wrong here.)
However, that changes nothing. Most models posted here never make it into the game at all. This ship could find an equally nice home in a sig or wallpaper, or simply occupy a soft spot in Reisiger's heart for a long, long time.
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Speaking of which, your ship is looking better than ever. One thing that bothers me a slight bit is that the cockpit and engines don't seem to be attached to the ship except through the central column. Is this intentional? Are the cargo containers modular? Love the new engines, by the way, and I still smile whenever I see one of those little windows above or below the central mast.
PS. You've inspired me to finally turn the ship that's been stuck in my head for three years into a 3-d model. Yay!
Well... it's in SketchUp, which can export to collada .dae file format, which can be imported by Blender, which can export it as .3ds, which Milkshape can import :crazy:
Only drawback is, all the different objects need to be merged before going down that road... and of course I'd need Milkshape.
Now for your questions:
The front and back part are indeed only attached via the central axis. That is intentional. I could prolong the part with the small window up and below to expand over them... well I can give it a try and see how that looks.
The containers are 'modular' as in they're supposed to be easy to replace with new ones to speed up unloading and loading, but not in terms of game mechanics. They are like the cargopods used at the Whale.
Glad I could inspire you;)
Apart from the import/export mess... SketchUp is nice to learn 3D modelling. I can only recommend giving it a try with that program.