...or go out and get a gunboat and be able to do both. Which is what everyone is doing. You can't expect to get anyone's sh*t if there's no chance you're gonna kill them. I prefer pirating in a fighter, its more sporting. So if I'm stuck with a ship that can't do anything to a transport then I"ll just keep flying my Eagle.
At this point I'm assuming what weapons, stats etc. Doom puts on the thing are just place holders until Igiss makes a decision anyways.
With that in mind:
I say make it turn like the original CSV (slower than any other VHF-including the Spatial,) and leave the hold the same as the CSV. Give it the armor and sheild of a VHF, but give it a CD slot only, not a torpedo. 6 class 9 guns, no turrets. That way a VHF is still superior in a dogfight. ...not a threat really to anything but an unskilled fighter pilot or the innocent trader.
Still too much? Then we need to talk about just what kind of ship the CSV is. The original CSV is sort of a cross between a freightor and a fighter, so this ship should duplicate that and enhance it. The large hold it has reflects the Junker's way of life: looting, smuggling, pirating and trading. If we make it a Junker VHF we are only duplicating what the Eagle does already. Junkers prefer not to do overt fighting so a powered up Junker VHF would not fit the RP well enough. If we make it another Junker Freightor with no real teeth it will sit on the shelf for ever to occasionally be used by people to ferry their new characters to the borderworlds to buy other ships. Leave it with 3 class 9s and a couple of turrets and I'd be better off pirating in a Behemoth (which I would do anyways if it had a CD.)
The ship needs to be practical or it's a waste of time.