you get a ship that is ( if the size would actually be the size shown ) roughly the size of a rheinland battleship - that has little to no defense against other capital warships. - but can unleash a hailstorm of weaponfire against bombers.
good theory. - only a little flaw...
bombers - cause the bomberpilots wanted it so - can sharpshoot a ship of that size from FAR beyond the solaris weaponrange ( not to mention flaks anyway )
now - you will say "good, that ll keep it away from the so called bad RPers and leave it to the real RPers"
awesome - however, we do have a little example of how the "real" roleplayers react once things are REALLY done that way..
look at the history of the order carrier.
when it was made, it was also made clear that it would be a "second line" ship - not made for front line combat - and only there to assist larger fleet engagements.
everyone agreed that it d work as a concept - the good RPers ( or those that considered themselves as good ones ) argued with exactly the bolded comment above. - but once the ship rolled out - it became clear that pure roleplay only gets you so far - and that winning the RP, but loosing the pvp only satisfied like 0.0% of the players using the ship.
so - before you say "consider only the RP - and a pure RP ship will keep bad RPers away" keep in mind that ... at the end of a day - no one likes loosing when its the reason for that are game mechanics.
so the ship MUST be balanced, no matter what - or it ll be a waste of space.
Makes sense. Like I said, people will always whine about balance xD