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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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IPG

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IPG
Offline Strichev
11-27-2009, 02:44 PM,
#1
Member
Posts: 857
Threads: 120
Joined: Jun 2009

-INDEPENDENT-PIRATES-GUILD-


[Image: blackbeard1.jpg]



1) HISTORY AND BASIC INFO

Founded in 817.A.S. on Beaumont base.
IPG is guild structure faction that consists of independent pirates that have decided that beeing completely alone is not good for a pirate. They formed an United Guild in which they could trust and work with each other, a family where they could find help, and a home. Each and every member must follow special "Codex" which includes:


1) Think of yourself and the Guild first
2) Always try to become Rich to establish a good lifestyle and for the benefit of the Guild.
3) Share part of your profits with the Guild, for Funding to new Pilots.
4) Never harm another Guild member.
5) Try your best to convert any independent pirate into the Guild.
6) Use your head. Call for Backup if you need. Do not give the Guild a bad name.
7) Follow rules mentioned above at all times. Unless advised by a Higher Ranker IPG Member.

Guild offers safety of larger group but still allows much room for member to exploit. IPG has small tolerance for non-members since they represent competition for members. Any pirate that joins the IPG receives 5 millions credits so that he can establish a Ship with Good Weapons. Once you have a few hours of experience on Your IPG Vessel, You may get a grant of more credits to be spent on buying more upgrades.

2) SHIPS

Allowed ships are:
-Pirate, Border world (Sabre) & Civilian Line with exception of the Barghest and Werewolf as they are Ships that are kept on tight observation by the Liberty Rogues. Gunboats are not very welcome, but may be used on condition that it is requested by the Guild Leaders. Pirate transports might be a good idea for cargo piracy, and so they are Accepted.

We do not advise that you use Weak Ships and Eqipment, as the Piracy trade is a very risky one.
-Outcast and Corsair weapons and ships are not allowed.

Zone in which IPG member is allowed to operate:
-Main Houses, (Mainly Liberty as it is the Centre of all trade)
-Gallia and Cassini is RESTRICTED.

3) Bases:
-Junker bases.
-Other pirate owned bases are good for short repairs but not for longer operations.
-Freeports are allowed for emergency landings only

3) Relations with factions:

1) Hostile:

-House polices, navys
-House companies
-Bounty Hunters

2) Friendly:

-Junkers
-Other Unlawful Pirates. For means of Teaming up for Skirmishes, Raids, Piracy, Smuggling, Etc.



5) IFF and ID:

-Pirate ID
-Freelancer IFF

6) Goals:

-Maintaining its own existence
-Making credits
-Establishing its own headquarters
-Other things are basically up to the pirate (him/her self)

Current members:
-IPG-Slavko- (Sabre)
-IPG-Scorpio- (Eagle)
-IPG-Sting- (Roc)
Reply  


Messages In This Thread
IPG - by Strichev - 11-27-2009, 02:44 PM
IPG - by Sprolf - 11-27-2009, 02:46 PM
IPG - by Strichev - 11-27-2009, 02:49 PM
IPG - by Alex. - 11-27-2009, 02:52 PM
IPG - by blubba - 11-27-2009, 07:43 PM
IPG - by Tomtomrawr - 11-27-2009, 07:54 PM
IPG - by CzeReptile - 11-27-2009, 08:33 PM
IPG - by Sprolf - 11-27-2009, 08:40 PM
IPG - by Elsdragon - 11-27-2009, 08:52 PM
IPG - by jammi - 11-28-2009, 12:03 AM
IPG - by Naturalist Fouche - 12-13-2009, 12:09 AM
IPG - by farmerman - 12-13-2009, 12:55 AM
IPG - by Leo - 12-13-2009, 01:24 AM

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