' Wrote:A player in peril could PM you in game, name the target and pay you for a successful hunt. That is the way it should of stayed, despite the knuckleheads who went overboard with it.
The whole "post the bounty on the forums" thing is good, but really should be one possible way to organize a bounty. What Jinx alluded to is the truth - you often end up second guessing yourself when pursuing bounties. Nor is checking the forums for the bounties scattered here and there much fun. Y
Agree with that.
There's the bounty command which afaik is included in the Flhook we currently use, just disabled. I think we should give it a try (possibly with some modifications)
I believe the current one works llike this:
/setbounty Jack.Smith 10000000
now if someone does stbounty he gets a list of current bounties (with employers name I guess)
Jack.Smith also gets some warning.
Now if the hunter kills Jack.Smith he gets the money automatically.
I'm sure there are tons of ways to change/improve this (perhaps to just send message to the employer that the target was killed by XY).
Anyway point is that it should be easy to
1. Put up a bounty
2. Find a bounty
3. Find out you are hunted
(4. Confirm the kill)
Now neither of these points really work.
Also this should probably not be in flood.
Igiss says: Martin, you give them a finger, they bite off your arm.