' Wrote:Is there still a clause about "participating in military actions" in the IDs? That one covered helping the LN againts RM in Texas... But it was quite a strange clause when considered in every other situation.
I think wars should be left to mercenaries to participate in, the BHG should keep to other targets. That's just my personal opinion, of course.
I feel like I'm channeling George Graves here when I say that you are certainly welcome to your opinion - but we're quite free to ignore it since you're NOT one of the Guildmasters. (Nothing personal involved in that comment - we're just SO used to people bashing on us - and I for one am sick of it and really don't feel like taking it anymore.)
How about reading the faction description?
Quote:
Faction Goals: 1. Establish Sirius-wide monopoly in provision of security training, route clearance, transport of hazardous or important materials and personnel, escort services for trade vessels, explosive ordnance disposal, auxiliary police services and manned guarding services in hostile areas to safeguard personnel, installations, and equipment.
2. Finance and conduct exploration of Nomad space in search of alien artefacts and technologies.
3. Eliminate persons and organisations affiliated with the covert terrorist organisation known as the Order.
Methods:
1. Utilise licensed personnel, including former affiliates of organised criminal groups granted amnesty, throughout Sirius to serve arrest, apprehend and termination/assassination warrants on targets identified by House police organisations.
2. Compile intelligence on gravitational anomalies used by various smuggling and narco-trafficking collectives and employ ambush tactics to eliminate targets of opportunity that use these alternative transport networks.
3. Carry out covert reconnaisance of outer systems and edgeworlds.
4. Gather specimens of technologies and live prisoners of hostile organisations.
5. Construct secure forward operating bases - orbital or planetary - in unexplored sectors.
The Guild operates throughout Sirius, and its profits finance critical Guild Core activities in the Edgeworlds.
It primarily employs demobilised soldiers from all corners of Sirius, bankrupted businessmen, retired policemen, war veterans, former convicts, illegal immigrants and the dregs of society who are unfit, unwilling or ineligible to lead a normal life or who are normally left doing the jobs considered too dirty for anyone else.
We ARE Mercenaries - just one step above them in that we work with the police as an organized guild. Read Faction Goal #1 again. If that's not a private military company, then I don't know what is...
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.