Just lovin' the positive re-enforcement here folks, really...
Dab does have a point though, 'good rp' isn't making a faction and shooting its enemies. or even, not shooting its enemies. Its about making a story for the people in the faction, giving them names, reffering to those things ingame, acting like that person ingame and on the forums. Its especially hard with characters that are dissimilar to your own personality, easier with those that're similar. Mcintosh is fairly easy for me, as he prutty much acts like I do when I'm drunk, albiet with a little more physical violance and drooling;)Totenkopt is equally easy, because he acts like the sober, angry me, down to the last strange outburst. The others... less easy. Start easy, go big mate, make a character thats very similar to yourself, place him in a situation, and act like you would act, say the things you would say if this wasn't a game, and go from there.
Thats how I started, back when i was 10, playing D&D in a friends basement. My first char was a person very similar to myself, with a similar name. Even my forum hook, Koolmo, is a modification of my real surname, and i'm used to being reffered to by that, due to the military, so it works. Stick to being you to start, and branch out from there. Don't start a faction, start a character. if he ends up starting a faction, power to him. I've known people who've taken characters to and from several factions, not neccesarily leading them, just playing them, and being that character.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.