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Ship development - importing

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Ship development - importing
Offline Nadir
04-29-2007, 11:59 AM, (This post was last modified: 04-29-2007, 12:00 PM by Nadir.)
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Posts: 166
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Joined: Jan 2007

Trial and error reveals the latest version of Milkshape, 1.8.x isn't compatible with the FL import filter. Luckily I found a copy of 1.7 and got the filter to work, at least some of the time.

I was trying to import the Rheinland Battleship, or at least pieces of it if that had too many polys (which it does at max LOD - stoopid Milkshape) but although the points are imported the vertexes are scrambled and and the result is a spiky ball of wool. Any ideas? I've checked Lancers Reactor and they have the player ships in Milkshape but not other objects. The import filter hasn't been in development since about 2003 (not even the author actually has a compiled version of it on his website).

Was thinking about the Junker cap ship proposal - being made out of various other ships and pieces of other ships welded together - a big ugly ball of metal. Would prefer to get some actual models to cannibalise rather than spending time making replicas. Maybe making it out of bits of fighters and small freighters will work out.:)

Stay tuned. (If Vaporlinx or Legeonation beat me too it, well done and good luck to them!)

ex [Image: kusari4-small.jpg] Smile
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Messages In This Thread
Ship development - importing - by Nadir - 04-29-2007, 11:59 AM
Ship development - importing - by Vaporlinx - 04-30-2007, 08:38 PM
Ship development - importing - by legeonation - 05-01-2007, 01:37 AM
Ship development - importing - by Nadir - 05-04-2007, 10:50 AM
Ship development - importing - by Vaporlinx - 05-04-2007, 05:28 PM

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